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dc.contributor.editorChampion, Erik
dc.date.accessioned2022-03-21T14:33:21Z
dc.date.available2022-03-21T14:33:21Z
dc.date.issued2021
dc.identifierONIX_20220321_9781914481017_7
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/53516
dc.description.abstractVirtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::N History and Archaeology::NK Archaeologyen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guidesen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSL Ethnic studies::JBSL1 Ethnic groups and multicultural studiesen_US
dc.subject.classificationthema EDItEUR::N History and Archaeology::NH Historyen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishingen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual realityen_US
dc.subject.otherHuman Computer Interaction and evaluation
dc.subject.otherDigital heritage ethics
dc.subject.otherArchaeogaming
dc.subject.otherPhotogrammetry
dc.subject.otherDigital archaeology
dc.subject.otherVirtual heritage
dc.titleVirtual Heritage
dc.title.alternativeA Guide
dc.typebook
oapen.identifier.doi10.5334/bck
oapen.relation.isPublishedByd5069e3b-8e22-4e18-9d2d-558a5f96d506
oapen.relation.isbn9781914481017
oapen.relation.isbn9781914481000
oapen.relation.isbn9781914481024
oapen.relation.isbn9781914481031
oapen.imprintUbiquity Press
oapen.pages153
oapen.place.publicationLondon


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