TY  - BOOK
ED  - de Lange, Michiel
ED  - Raessens, Joost
ED  - Frissen, Valerie
ED  - Lammes, Sybille
ED  - de Mul, Jos
AB  - In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
DO  - 10.5117/9789089646392
ID  - OAPEN ID: 524070
ID  - OAPEN ID: OCN: 908685847
KW  - digital media
KW  - play
KW  - huizinga
KW  - identity
KW  - homo ludens
KW  - history
KW  - European history
KW  - digital media
KW  - play
KW  - huizinga
KW  - identity
KW  - homo ludens
KW  - history
KW  - European history
KW  - Casual game
KW  - Foursquare City Guide
KW  - Mobile phone
L1  - https://library.oapen.org/bitstream/id/1a197c8f-75e4-45fb-b4b3-e9c6756d273b/524070.pdf
LA  - English
LK  - http://library.oapen.org/handle/20.500.12657/33239
PB  - Amsterdam University Press
PP  - Amsterdam
PY  - 2015
SN  - 9789048523030
TI  - Playful Identities : The Ludification of Digital Media Cultures
ER  - 
