TY  - BOOK
ED  - Haines, Eric
ED  - Akenine-Möller, Tomas
AB  - This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
DO  - 10.1007/978-1-4842-4427-2
ID  - OAPEN ID: 1007324
KW  - Computer science
KW  - Computer graphics
KW  - Computer games—Programming
KW  - Optical data processing
L1  - https://library.oapen.org/bitstream/id/b25fcd10-84e6-46af-8b4d-3ba2bbb21f2f/1007324.pdf
LA  - English
LK  - http://library.oapen.org/handle/20.500.12657/22837
PB  - Springer Nature
PP  - Berkeley, CA
PY  - 2019
TI  - Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs
ER  - 
