Logo Oapen
  • Join
    • Deposit
    • For Librarians
    • For Publishers
    • For Researchers
    • Funders
    • Resources
    • OAPEN
        View Item 
        •   OAPEN Home
        • View Item
        •   OAPEN Home
        • View Item
        JavaScript is disabled for your browser. Some features of this site may not work without it.

        Ray Tracing Gems

        High-Quality and Real-Time Rendering with DXR and Other APIs

        Thumbnail
        Download PDF Viewer
        Web Shop
        Contributor(s)
        Haines, Eric (editor)
        Akenine-Möller, Tomas (editor)
        Language
        English
        Show full item record
        Abstract
        This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
        URI
        http://library.oapen.org/handle/20.500.12657/22837
        Keywords
        Computer science; Computer graphics; Computer games—Programming; Optical data processing
        DOI
        10.1007/978-1-4842-4427-2
        Publisher
        Springer Nature
        Publisher website
        https://www.springernature.com/gp/products/books
        Publication date and place
        Berkeley, CA, 2019
        Classification
        Games development and programming
        Graphics programming
        Image processing
        Pages
        607
        Rights
        https://creativecommons.org/licenses/by-nc-nd/4.0
        • Imported or submitted locally

        Browse

        All of OAPENSubjectsPublishersLanguagesCollections

        My Account

        LoginRegister

        Export

        Repository metadata
        Logo Oapen
        • For Librarians
        • For Publishers
        • For Researchers
        • Funders
        • Resources
        • OAPEN

        Newsletter

        • Subscribe to our newsletter
        • view our news archive

        Follow us on

        License

        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

        OAPEN is based in the Netherlands, with its registered office in the National Library in The Hague.

        Director: Niels Stern

        Address:
        OAPEN Foundation
        Prins Willem-Alexanderhof 5
        2595 BE The Hague
        Postal address:
        OAPEN Foundation
        P.O. Box 90407
        2509 LK The Hague

        Websites:
        OAPEN Home: www.oapen.org
        OAPEN Library: library.oapen.org
        DOAB: www.doabooks.org

         

         

        Export search results

        The export option will allow you to export the current search results of the entered query to a file. Differen formats are available for download. To export the items, click on the button corresponding with the preferred download format.

        A logged-in user can export up to 15000 items. If you're not logged in, you can export no more than 500 items.

        To select a subset of the search results, click "Selective Export" button and make a selection of the items you want to export. The amount of items that can be exported at once is similarly restricted as the full export.

        After making a selection, click one of the export format buttons. The amount of items that will be exported is indicated in the bubble next to export format.