Logo Oapen
  • Join
    • Deposit
    • For Librarians
    • For Publishers
    • For Researchers
    • Funders
    • Resources
    • OAPEN
        View Item 
        •   OAPEN Home
        • View Item
        •   OAPEN Home
        • View Item
        JavaScript is disabled for your browser. Some features of this site may not work without it.

        Stealth Assessment

        Measuring and Supporting Learning in Video Games

        Thumbnail
        Download PDF Viewer
        Author(s)
        Shute, Valerie
        Ventura, Matthew
        Language
        English
        Show full item record
        Abstract
        An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning.Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.
        URI
        http://library.oapen.org/handle/20.500.12657/26058
        Keywords
        testing; educational assessment; alternative assessment techniques; testing methods; student evaluation; student testing; educational games; learning games; game studies; games in education; performance-based assessments; digital games and learning; embedded assessment; digital games; games in schools
        ISBN
        9780262518819
        OCN
        1051062671
        Publisher
        The MIT Press
        Publisher website
        https://mitpress.mit.edu/
        Publication date and place
        Cambridge, 2013
        Classification
        Education: examinations and assessment
        Computer games / online games: strategy guides
        Pages
        102
        Public remark
        21-7-2020 - No DOI registered in CrossRef for ISBN 9780262315227
        Rights
        http://creativecommons.org/licenses/by-nc-nd/4.0
        • Imported or submitted locally

        Browse

        All of OAPENSubjectsPublishersLanguagesCollections

        My Account

        LoginRegister

        Export

        Repository metadata
        Logo Oapen
        • For Librarians
        • For Publishers
        • For Researchers
        • Funders
        • Resources
        • OAPEN

        Newsletter

        • Subscribe to our newsletter
        • view our news archive

        Follow us on

        License

        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

        OAPEN is based in the Netherlands, with its registered office in the National Library in The Hague.

        Director: Niels Stern

        Address:
        OAPEN Foundation
        Prins Willem-Alexanderhof 5
        2595 BE The Hague
        Postal address:
        OAPEN Foundation
        P.O. Box 90407
        2509 LK The Hague

        Websites:
        OAPEN Home: www.oapen.org
        OAPEN Library: library.oapen.org
        DOAB: www.doabooks.org

         

         

        Export search results

        The export option will allow you to export the current search results of the entered query to a file. Differen formats are available for download. To export the items, click on the button corresponding with the preferred download format.

        A logged-in user can export up to 15000 items. If you're not logged in, you can export no more than 500 items.

        To select a subset of the search results, click "Selective Export" button and make a selection of the items you want to export. The amount of items that can be exported at once is similarly restricted as the full export.

        After making a selection, click one of the export format buttons. The amount of items that will be exported is indicated in the bubble next to export format.