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    Young People, Ethics, and the New Digital Media

    A Synthesis from the GoodPlay Project

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    Author(s)
    James, Carrie
    Language
    English
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    Abstract
    Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. This report, part of the GoodPlay Project, undertaken by researchers at Harvard Graduate School of Education's Project Zero, investigates the ethical fault lines of such digital pursuits. The authors argue that five key issues are at stake in the new media: identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, the report explores the ways in which youth may be redefining these concepts as they engage with new digital media. The authors propose a model of "good play" that involves the unique affordances of the new digital media; related technical and new media literacies; cognitive and moral development and values; online and offline peer culture; and ethical supports, including the absence or presence of adult mentors and relevant educational curricula. This proposed model for ethical play sets the stage for the next part of the GoodPlay project, an empirical study that will invite young people to share their stories of engagement with the new digital media.The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
    URI
    http://library.oapen.org/handle/20.500.12657/26077
    Keywords
    online media; youth
    ISBN
    9780262513630
    OCN
    1100490471
    Publisher
    The MIT Press
    Publisher website
    https://mitpress.mit.edu/
    Publication date and place
    Cambridge, 2009
    Classification
    Educational equipment and technology, computer-aided learning (CAL)
    Impact of science and technology on society
    Pages
    128
    Public remark
    21-7-2020 - No DOI registered in CrossRef for ISBN 9780262258289
    Rights
    http://creativecommons.org/licenses/by-nc-nd/4.0
    • Imported or submitted locally

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    License

    • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

    Credits

    • logo EU
    • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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