Playful Identities
The Ludification of Digital Media Cultures
Contributor(s)
de Lange, Michiel (editor)
Raessens, Joost (editor)
Frissen, Valerie (editor)
Lammes, Sybille (editor)
de Mul, Jos (editor)
Collection
European Research Council (ERC); Dutch Research Council (NWO)Language
EnglishAbstract
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
Keywords
digital media; play; huizinga; identity; homo ludens; history; European history; digital media; play; huizinga; identity; homo ludens; history; European history; Casual game; Foursquare City Guide; Mobile phoneDOI
10.5117/9789089646392ISBN
9789048523030OCN
908685847Publisher
Amsterdam University PressPublisher website
https://www.aup.nl/Publication date and place
Amsterdam, 2015Grantor
Series
MediaMatters, 10Classification
The arts: general topics
Digital, video and new media arts
Media studies