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dc.contributor.authorChia, Aleena
dc.date.accessioned2025-03-19T11:10:46Z
dc.date.available2025-03-19T11:10:46Z
dc.date.issued2025
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/100177
dc.description.abstractThis book is the first dedicated edited collection that explores the virtualisation of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and performative contexts upended by these integrated technologies. This book explores what is real in virtual production, as a provocative one, implicitly drawing on the philosophies of the moving image and the recent work on new forms of post-human perceptual realism.This edited collection is divided into the following four themed sections. Section One, It’s Always Been Real: Contemporising Virtual Production, addresses the histories of film realism in relationship to visual technologies, providing both a theoretical and philosophical ‘anchor’ point for the collection, and a necessary genealogy. Section Two, The Body Becomes You: Performing Virtual Production, examines the transformation that occurs in immersive virtual worlds, while also exploring how the body is itself virtualised. Section Three, Skin Deep: Gazing with Virtual Production, addresses the way race, ethnicity, gender and environment are supposedly equalised, and yet are still found to reproduce the colonised looking regimes of western, mainstream screen culture. Section Four, Whose Work? Labouring with Virtual Production, draws together writing that examines the way production processes have been transformed, affecting not only work patterns but also the way aesthetics, form and function, operate. This book encompasses many production themes and will appeal to media students and professionals interested in the production of film.en_US
dc.languageEnglishen_US
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinemaen_US
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATJ Televisionen_US
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFX Filmmaking and production: technical and background skillsen_US
dc.subject.classificationthema EDItEUR::C Language and Linguistics::CB Language: reference and general::CBV Creative writing and creative writing guides::CBVS Screenwriting techniquesen_US
dc.subject.otherRace,Diversity,Digital Humans,Game Engines,Photogrammetry,Real-Time 3Den_US
dc.titleChapter 11 Photogrammetric Race‑Making in the MetaHuman Creatoren_US
dc.typechapter
oapen.identifier.doi10.4324/9781003463139-15en_US
oapen.relation.isPublishedBy7b3c7b10-5b1e-40b3-860e-c6dd5197f0bben_US
oapen.relation.isPartOfBook67ff6f7e-a1cb-4447-82e5-6c5aa2d3cb4den_US
oapen.relation.isbn9781032732176en_US
oapen.relation.isbn9781032730721en_US
oapen.imprintRoutledgeen_US
oapen.pages21en_US
oapen.remark.publicFunder name: Goldsmiths University of London


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