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        Publications

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        Skate Life: Re-Imagining White Masculinity 

        Yochim, Emily C. (2010)
        Skate Life examines how young male skateboarders use skate culture media in the production of their identities. Emily Chivers Yochim offers a comprehensive ethnographic analysis of an Ann Arbor, Michigan, skateboarding ...
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        Developing Writers in Higher Education: A Longitudinal Study 

        R Gere, Anne (2019)
        For undergraduates following any course of study, it is essential to develop the ability to write effectively. Yet the processes by which students become more capable and ready to meet the challenges of writing for employers, ...
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        Pastplay: Teaching and Learning History with Technology 

        Kee, Kevin (2014)
        In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited—many historians and history educators have resisted adopting ...
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        Gaming the Stage: Playable Media and the Rise of English Commercial Theater 

        Bloom, Gina (2018)
        Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length ...
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        Writing History in the Digital Age 

        Dougherty, Jack; Nawrotzki, Kristen (2013)
        A born-digital project that asks how recent technologies have changed the ways that historians think, teach, author, and publish
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        Making News at The New York Times 

        Usher, Nikki (2014)
        An ethnographic study of The New York Times’ business desk provides a unique vantage point to see the future for news in the digital age
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        A Heart Beating Hard 

        Foss Goodman, Lauren (2014)
        A story about the passed-along People, about how we are the same and how we are different, about how we become who we are and how we protect our most private places from the cold glare of all that we cannot control
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        The Media Welfare State: Nordic Media in the Digital Era 

        Syvertsen, Trine; Mjøs, Ole; Moe, Hallvard; Enli, Gunn (2014)
        A dynamic examination of the media industry in the Nordic countries during the transition to today's digital environment
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        Full Metal Jhacket 

        Derby, Matthew (2014)
        Following his celebrated debut collection Super Flat Times, Matthew Derby delivers a disturbing new set of stories that plunges us into a lonely heartland of misfits, outcasts, and would-be assassins who lurk in the shadows, ...
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        Hacking the Academy: New Approaches to Scholarship and Teaching from Digital Humanities 

        Cohen, Daniel J.; Scheinfeldt, Tom (2013)
        "On May 21, 2010, Daniel J. Cohen and Tom Scheinfeldt posted the following provocative questions online: “Can an algorithm edit a journal? Can a library exist without books? Can students build and manage their own ...
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        Settlers of Unassigned Lands 

        McLeod, Charles (2015)
        In these seven stories spanning the Midwest to California, Charles McLeod brings us characters estranged from their homelands and locked in conflict with their past and present selves. In “How to Start Your Own Midwestern ...
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        Internationalizing "International Communication" 

        Lee, Chin-Chuan (2015)
        International communication as a field of inquiry is, in fact, not very “internationalized.” Rather, it has been taken as a conceptual extension or empirical application of U.S. communication, and much of the world outside ...
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        Tactics of the Human 

        Shackelford, Laura (2015)
        Tactics of the Human: Experimental Technics in American Fiction examines the comparative perspective on digital cultures contemporary American fiction develops through the creative transposition of digital rhetorics and ...
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        Ethical Programs: Hospitality and the Rhetorics of Software 

        Brown, James (2015)
        Living in a networked world means never really getting to decide in any thoroughgoing way who or what enters your “space” (your laptop, your iPhone, your thermostat . . . your home). With this as a basic frame-of-reference, ...
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        Web Writing: Why and How for Liberal Arts Teaching and Learning 

        Dougherty, Jack; O'Donnell, Tennyson (2015)
        Teaching writing across the curriculum with online tools
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        Imagining the Global: Transnational Media and Popular Culture Beyond East and West 

        Darling-Wolf, Fabienne (2014)
        Based on a series of case studies of globally distributed media and their reception in different parts of the world, Imagining the Global reflects on what contemporary global culture can teach us about transnational cultural ...
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        Interdisciplining Digital Humanities 

        T Klein, Julie (2015)
        The first book to test the claim that the emerging field of Digital Humanities is interdisciplinary and also examines the boundary work of establishing and sustaining a new field of study
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        Digital Rhetoric 

        Eyman, Douglas (2015)
        A survey of a range of disciplines whose practitioners are venturing into the new field of digital rhetoric, examining the history of the ways digital and networked technologies inhabit and shape traditional rhetorical ...
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        Proofs of Genius: Collected Editions from the American Revolution to the Digital Age 

        Gailey, Amanda (2015)
        Proofs of Genius: Collected Editions from the American Revolution to the Digital Age is the first extensive study of the collected edition as an editorial genre within American literary history. Unlike editions of an ...
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        Tempest: Geometries of Play 

        Ruggill, Judd; McAllister, Ken (2015)
        Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial ...
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        License

        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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