Play Redux
The Form of Computer Games
dc.contributor.author | Myers, David | |
dc.date.accessioned | 2019-11-09 03:00:32 | |
dc.date.accessioned | 2020-04-01T09:36:03Z | |
dc.date.available | 2020-04-01T09:36:03Z | |
dc.date.issued | 2010 | |
dc.identifier | 1006119 | |
dc.identifier | OCN: 651657390 | en_US |
dc.identifier.uri | http://library.oapen.org/handle/20.500.12657/24014 | |
dc.description.abstract | Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play, Play Redux will generate interest among scholars of communications, new media, and film. | |
dc.language | English | |
dc.subject.classification | thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides | en_US |
dc.subject.classification | thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games | en_US |
dc.subject.other | Media | |
dc.title | Play Redux | |
dc.title.alternative | The Form of Computer Games | |
dc.type | book | |
oapen.identifier.doi | 10.3998/dcbooks.7933339.0001.001 | |
oapen.relation.isPublishedBy | e07ce9b5-7a46-4096-8f0c-bc1920e3d889 | |
oapen.relation.isbn | 9780472070923;9780472050925 | |
oapen.pages | 193 | |
oapen.place.publication | Ann Arbor | |
oapen.identifier.ocn | 651657390 |