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        Storyplaying: Agency and Narrative in Video Games

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        Author(s)
        Domsch, Sebastian
        Collection
        European Research Council (ERC); EU collection
        Language
        English
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        Abstract
        Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.
        URI
        http://library.oapen.org/handle/20.500.12657/24643
        Keywords
        Narration; Narrative; Video Games; Computer Games
        DOI
        10.1515/9783110272451
        ISBN
        9783110272161
        OCN
        979584441
        Publisher
        De Gruyter
        Publisher website
        https://www.degruyter.com/
        Publication date and place
        2013
        Grantor
        • FP7 Ideas: European Research Council - 229135 - NAFU Research grant informationFind all documents
        Classification
        Literary studies: general
        Pages
        196
        Rights
        All rights reserved
        • Imported or submitted locally

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        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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