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dc.contributor.authorHarrer, Sabine
dc.date.accessioned2019-04-25 23:55
dc.date.accessioned2020-03-17 03:00:34
dc.date.accessioned2020-04-01T10:30:41Z
dc.date.available2020-04-01T10:30:41Z
dc.date.issued2018-10-15
dc.identifier1004879
dc.identifierOCN: 1100532598en_US
dc.identifier.urihttp://library.oapen.org/handle/20.500.12657/25213
dc.description.abstractHow can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling.
dc.languageEnglish
dc.relation.ispartofseriesEdition Medienwissenschaft
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studiesen_US
dc.subject.otherMedia & Communications
dc.subject.otherMedia
dc.subject.otherComputer Games
dc.subject.otherMedia Aesthetics
dc.subject.otherMedia Studies
dc.titleGames and Bereavement
dc.title.alternativeHow Video Games Represent Attachment, Loss and Grief
dc.typebook
oapen.relation.isPublishedByb30a6210-768f-42e6-bb84-0e6306590b5c
oapen.relation.isFundedByb818ba9d-2dd9-4fd7-a364-7f305aef7ee9
oapen.relation.isbn9783839444153
oapen.collectionKnowledge Unlatched (KU)
oapen.place.publicationBielefeld, Germany
oapen.grant.number101989
oapen.grant.programKU Select 2018: HSS Frontlist Books
oapen.remark.public21-7-2020 - No DOI registered in CrossRef for ISBN 9783837644159
oapen.identifier.isbn9783839444153
grantor.number101989
oapen.identifier.ocn1100532598


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