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dc.contributor.authorLuigini, Alessandro
dc.contributor.authorPanciroli, Chiara
dc.date.accessioned2019-03-27 12:26:00
dc.date.accessioned2020-04-01T10:35:34Z
dc.date.available2020-04-01T10:35:34Z
dc.date.issued2018
dc.identifier1004732
dc.identifierOCN: 1100525972en_US
dc.identifier.urihttp://library.oapen.org/handle/20.500.12657/25364
dc.description.abstractThe book collects the contributions of scholars from disciplines of education and digital representation to jointly investigate the lines of development of education to art and heritage. Pedagogical knowledge brought into digital environments, both Augmented Reality and Immersive Virtual Reality, enhances its effectiveness in the signification of an educational experience whose main objectives seem to be art in all its forms and cultural heritage in all its expressions.
dc.languageItalian
dc.relation.ispartofseriesEducazione al patrimonio culturale e formazione dei saperi - Open Access
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JN Educationen_US
dc.subject.othervirtual reality
dc.subject.otheraugmentend reality
dc.subject.othereducation technology
dc.subject.otherdigital museum
dc.subject.otherdigital heritage
dc.subject.othermedia education
dc.titleAmbienti digitali per l’educazione all’arte e al patrimonio
dc.typebook
oapen.relation.isPublishedBye2ddfb5e-9202-4851-8afe-1e09b020b018
oapen.series.number1
oapen.place.publicationMilan
oapen.remark.public21-7-2020 - No DOI registered in CrossRef for ISBN 9788891773333
oapen.identifier.ocn1100525972


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