Games and Rules
Game Mechanics for the »Magic Circle«
Contributor(s)
Suter, Beat (editor)
Kocher, Mela (editor)
Bauer, René (editor)
Collection
Knowledge Unlatched (KU)Number
101981Language
EnglishAbstract
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.
Keywords
Media & Communications; Games; Video Games; Media; Media Studies; Game Studies; Game Design; Ludology; Narratology; Motivation; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Computer Games; Media Aesthetics; Media ArtDOI
http://dx.doi.org/10.14361/9783839443040ISBN
9783839443040OCN
1100490603Publisher
transcript VerlagPublisher website
https://www.transcript-verlag.de/Publication date and place
Bielefeld, Germany, 2019-03-15Series
Edition Medienwissenschaft,Classification
Media studies