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dc.contributor.editorde Lange, Michiel
dc.contributor.editorRaessens, Joost
dc.contributor.editorFrissen, Valerie
dc.contributor.editorLammes, Sybille
dc.contributor.editorde Mul, Jos
dc.date.accessioned2019-12-18 16:48:03
dc.date.accessioned2020-04-01T14:37:13Z
dc.date.accessioned2015-02-28 23:55
dc.date.accessioned2019-12-18 16:48:03
dc.date.accessioned2020-04-01T14:37:13Z
dc.date.accessioned2015-12-31 23:55:55
dc.date.accessioned2019-12-18 16:48:03
dc.date.accessioned2020-04-01T14:37:13Z
dc.date.available2020-04-01T14:37:13Z
dc.date.issued2015
dc.identifier524070
dc.identifierOCN: 908685847en_US
dc.identifier.urihttp://library.oapen.org/handle/20.500.12657/33239
dc.description.abstractIn this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
dc.languageEnglish
dc.relation.ispartofseriesMediaMatters
dc.subject.classificationthema EDItEUR::A The Arts::AB The arts: general topicsen_US
dc.subject.classificationthema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media artsen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studiesen_US
dc.subject.otherdigital media
dc.subject.otherplay
dc.subject.otherhuizinga
dc.subject.otheridentity
dc.subject.otherhomo ludens
dc.subject.otherhistory
dc.subject.otherEuropean history
dc.subject.otherdigital media
dc.subject.otherplay
dc.subject.otherhuizinga
dc.subject.otheridentity
dc.subject.otherhomo ludens
dc.subject.otherhistory
dc.subject.otherEuropean history
dc.subject.otherCasual game
dc.subject.otherFoursquare City Guide
dc.subject.otherMobile phone
dc.titlePlayful Identities
dc.title.alternativeThe Ludification of Digital Media Cultures
dc.typebook
oapen.identifier.doi10.5117/9789089646392
oapen.relation.isPublishedBydd3d1a33-0ac2-4cfe-a101-355ae1bd857a
oapen.relation.isFundedBy7292b17b-f01a-4016-94d3-d7fb5ef9fb79
oapen.relation.isFundedByda087c60-8432-4f58-b2dd-747fc1a60025
oapen.relation.isbn9789048523030
oapen.collectionEuropean Research Council (ERC)
oapen.collectionDutch Research Council (NWO)
oapen.series.number10
oapen.pages366
oapen.place.publicationAmsterdam
oapen.grant.number283464
oapen.grant.acronymCHARTING THE DIGITAL
oapen.grant.programFP7
oapen.grant.programPlayful Identities
oapen.redirect1005643
oapen.remark.publicRelevant Wikipedia pages: Casual game - https://en.wikipedia.org/wiki/Casual_game; Foursquare City Guide - https://en.wikipedia.org/wiki/Foursquare_City_Guide; Mobile phone - https://en.wikipedia.org/wiki/Mobile_phone
oapen.identifier.ocn908685847


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