Playful Identities
The Ludification of Digital Media Cultures
dc.contributor.editor | de Lange, Michiel | |
dc.contributor.editor | Raessens, Joost | |
dc.contributor.editor | Frissen, Valerie | |
dc.contributor.editor | Lammes, Sybille | |
dc.contributor.editor | de Mul, Jos | |
dc.date.accessioned | 2019-12-18 16:48:03 | |
dc.date.accessioned | 2020-04-01T14:37:13Z | |
dc.date.accessioned | 2015-02-28 23:55 | |
dc.date.accessioned | 2019-12-18 16:48:03 | |
dc.date.accessioned | 2020-04-01T14:37:13Z | |
dc.date.accessioned | 2015-12-31 23:55:55 | |
dc.date.accessioned | 2019-12-18 16:48:03 | |
dc.date.accessioned | 2020-04-01T14:37:13Z | |
dc.date.available | 2020-04-01T14:37:13Z | |
dc.date.issued | 2015 | |
dc.identifier | 524070 | |
dc.identifier | OCN: 908685847 | en_US |
dc.identifier.uri | http://library.oapen.org/handle/20.500.12657/33239 | |
dc.description.abstract | In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies. | |
dc.language | English | |
dc.relation.ispartofseries | MediaMatters | |
dc.subject.classification | thema EDItEUR::A The Arts::AB The arts: general topics | en_US |
dc.subject.classification | thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts | en_US |
dc.subject.classification | thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies | en_US |
dc.subject.other | digital media | |
dc.subject.other | play | |
dc.subject.other | huizinga | |
dc.subject.other | identity | |
dc.subject.other | homo ludens | |
dc.subject.other | history | |
dc.subject.other | European history | |
dc.subject.other | digital media | |
dc.subject.other | play | |
dc.subject.other | huizinga | |
dc.subject.other | identity | |
dc.subject.other | homo ludens | |
dc.subject.other | history | |
dc.subject.other | European history | |
dc.subject.other | Casual game | |
dc.subject.other | Foursquare City Guide | |
dc.subject.other | Mobile phone | |
dc.title | Playful Identities | |
dc.title.alternative | The Ludification of Digital Media Cultures | |
dc.type | book | |
oapen.identifier.doi | 10.5117/9789089646392 | |
oapen.relation.isPublishedBy | dd3d1a33-0ac2-4cfe-a101-355ae1bd857a | |
oapen.relation.isFundedBy | 7292b17b-f01a-4016-94d3-d7fb5ef9fb79 | |
oapen.relation.isFundedBy | da087c60-8432-4f58-b2dd-747fc1a60025 | |
oapen.relation.isbn | 9789048523030 | |
oapen.collection | European Research Council (ERC) | |
oapen.collection | Dutch Research Council (NWO) | |
oapen.series.number | 10 | |
oapen.pages | 366 | |
oapen.place.publication | Amsterdam | |
oapen.grant.number | 283464 | |
oapen.grant.acronym | CHARTING THE DIGITAL | |
oapen.grant.program | FP7 | |
oapen.grant.program | Playful Identities | |
oapen.redirect | 1005643 | |
oapen.remark.public | Relevant Wikipedia pages: Casual game - https://en.wikipedia.org/wiki/Casual_game; Foursquare City Guide - https://en.wikipedia.org/wiki/Foursquare_City_Guide; Mobile phone - https://en.wikipedia.org/wiki/Mobile_phone | |
oapen.identifier.ocn | 908685847 |