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        Bastard Culture! How User Participation Transforms Cultural Production

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        Author(s)
        Schäfer, M.T.
        Language
        English
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        Abstract
        New online technologies have brought with them a great promise of freedom. The computer and particularly the Internet have been represented as enabling technologies, turning consumers into users and users into producers. Furthermore, lay people and amateurs have been enthusiastically greeted as heroes of the digital era. This thoughtful study casts a fresh light on the shaping of user participation in the context of, among others, popular discourse in and around new media.<BR><BR>Schäfer’s groundbreaking research into hacking, fan communities and Web 2.0 applications demonstrates how the dynamic of innovation, control and interaction have shifted the boundaries of the traditional culture industry into the user domain. The media industry undergoes a shift from creating content to providing platforms for user driven social interactions and user-generated content. In this extended culture industry, participation unfolds not only in the co-creation of media content and software-based products, but also in the development and defense of distinctive media practices that represent a socio-political understanding of new technologies.
         
        Nieuwe online technologieën brengen een grote belofte van bevrijding met zich mee. Leken en amateurs worden enthousiast als helden van het digitale tijdperk omhelsd. <BR>In dit boek analyseert Mirko Tobias Schäfer hoe de participatie van gebruikers daadwerkelijk vorm krijgt door deze in de context te bestuderen van onder meer het populaire discours rondom nieuwe media. Schäfer laat met behulp van onderzoek naar hackers, fancommunities en Web 2.0-applicaties zien hoe de dynamiek van innovatie, controle en interactie zorgt voor een uitbreiding van de traditionele cultuurindustrie naar het domein van de gebruikers.
         
        URI
        http://library.oapen.org/handle/20.500.12657/34683
        Keywords
        digital culture; social software; digitale cultuur; sociale software; Internet; Xbox (console)
        DOI
        10.5117/9789089642561
        ISBN
        9789089642561
        OCN
        710974706
        Publisher
        Amsterdam University Press
        Publisher website
        https://www.aup.nl/
        Publication date and place
        2011
        Series
        MediaMatters, 6
        Classification
        Media studies
        Pages
        256
        Public remark
        Relevant Wikipedia pages: Internet - https://en.wikipedia.org/wiki/Internet; Software - https://en.wikipedia.org/wiki/Software; Xbox (console) - https://en.wikipedia.org/wiki/Xbox_(console)
        Rights
        All rights reserved
        • Imported or submitted locally

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        License

        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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