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dc.contributor.editorRaessens, Joost
dc.contributor.editorvan den Boomen, Marianne
dc.contributor.editorLammes, Sybille
dc.contributor.editorLehmann, Ann-Sophie
dc.contributor.editorSchäfer, Mirko Tobias
dc.date.accessioned2019-12-10 14:46:32
dc.date.accessioned2020-04-01T15:38:07Z
dc.date.accessioned2010-05-17 23:55
dc.date.accessioned2019-12-10 14:46:32
dc.date.accessioned2020-04-01T15:38:07Z
dc.date.accessioned2010-12-31 23:55:55
dc.date.accessioned2019-12-10 14:46:32
dc.date.accessioned2020-04-01T15:38:07Z
dc.date.available2020-04-01T15:38:07Z
dc.date.issued2009
dc.identifier340034
dc.identifierOCN: 475597629en_US
dc.identifier.urihttp://library.oapen.org/handle/20.500.12657/35293
dc.description.abstractThree decades of societal and cultural alignment of new media have yielded a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. New Media Studies crystallized internationally into an established academic discipline, and this begs the question: where do we stand now? Which new questions are emerging now that new media are being taken for granted, and which riddles are still unsolved? Is contemporary digital culture indeed all about 'you', the participating user, or do we still not really understand the digital machinery and how this constitutes us as 'you'? The contributors to the present book, all employed in teaching and researching new media and digital culture, assembled their 'digital material' into an anthology, covering issues ranging from desktop metaphors to Web 2.0 ecosystems, from touch screens to blogging and e-learning, from role-playing games and cybergothic music to wireless dreams. Together the contributions provide a showcase of current research in the field, from what may be called a 'digital-materialist' perspective.
dc.languageEnglish
dc.relation.ispartofseriesMediaMatters
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinemaen_US
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATJ Televisionen_US
dc.subject.classificationthema EDItEUR::Q Philosophy and Religion::QD Philosophyen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: generalen_US
dc.subject.otherculture and instituten
dc.subject.otherphilosophy
dc.subject.otherculture and institutions
dc.subject.otherfilosofie
dc.subject.othermotion pictures
dc.subject.otherfilm
dc.titleDigital Material
dc.title.alternativeTracing New Media in Everyday Life and Technology
dc.typebook
oapen.abstract.otherlanguageNieuwe media zijn vanaf hun opkomst begeleid door revolutionaire beloften en bedreigingen: hypertekst zou lezers veranderen in auteurs, digitale beelden zouden de waarheid en werkelijkheid ondermijnen, en online communicatie zou alle afstanden overbruggen. 'Cyberspace' werd gevierd dan wel gevreesd als immaterieel en autonoom, losgezongen van onze dagelijkse leefwereld. Na twee decennia 'cyberrevolutie' zijn nieuwe media vanzelfsprekend geworden en blijken zij allesbehalve immaterieel. Vanuit dat perspectief belicht de bundel Digital Material digitale culturen. De bijdragen onderzoeken onder meer computer games, mobiele communicatie, interfacemetaforen, weblogculturen, software ontwikkeling en digitale beeldproductie. Bij elkaar vormen zij een inspirerend theoretisch kader om de hedendaagse betekenis van nieuwe media te doorgronden.
oapen.identifier.doi10.5117/9789089640680
oapen.relation.isPublishedBydd3d1a33-0ac2-4cfe-a101-355ae1bd857a
oapen.relation.isFundedByda087c60-8432-4f58-b2dd-747fc1a60025
oapen.relation.isbn9789089640680
oapen.collectionDutch Research Council (NWO)
oapen.series.number2
oapen.pages304
oapen.identifier.ocn475597629


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