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dc.contributor.authorFuchs, Mathias
dc.date.accessioned2020-05-04T14:50:59Z
dc.date.available2020-05-04T14:50:59Z
dc.date.issued2015
dc.identifierBook_9783957960757_20200504_26
dc.identifier.urihttp://library.oapen.org/handle/20.500.12657/37568
dc.description.abstractThe early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, “Diversity of Play” provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg.
dc.languageEnglish
dc.subject.classificationbic Book Industry Communication::A The arts::AP Film, TV & radio
dc.subject.otherGamification
dc.subject.otherDiversity
dc.subject.otherPlay Studies
dc.subject.otherGame Studies
dc.subject.otherGothic
dc.subject.otherNarratology
dc.subject.otherLudology
dc.subject.otherLudification
dc.titleDiversity of Play
dc.typebook
oapen.identifier.doi10.14619/012
oapen.relation.isPublishedBy4d4a8ec1-ecfe-4e5c-bc76-d4ece9897968
oapen.collectionScholarLed
oapen.pages112


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