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dc.contributor.editorEarnshaw, Rae
dc.contributor.editorLiggett, Susan
dc.contributor.editorExcell, Peter
dc.contributor.editorThalmann, Daniel
dc.date.accessioned2020-07-14T07:18:33Z
dc.date.available2020-07-14T07:18:33Z
dc.date.issued2020
dc.identifierONIX_20200714_9783030420970_13
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/39978
dc.description.abstractThis open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.
dc.languageEnglish
dc.relation.ispartofseriesSpringer Series on Cultural Computing
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UY Computer science::UYZ Human–computer interaction::UYZG User interface design and usabilityen_US
dc.subject.classificationthema EDItEUR::N History and Archaeology::NH Historyen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applicationsen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UN Databases::UNH Information retrievalen_US
dc.subject.otherUser Interfaces and Human Computer Interaction
dc.subject.otherComputer Appl. in Arts and Humanities
dc.subject.otherMedia Design
dc.subject.otherInformation Systems Applications (incl. Internet)
dc.subject.otherComputer and Information Systems Applications
dc.subject.otherInformation Systems Applications (incl.Internet)
dc.subject.otherInteractive Arts
dc.subject.otherDigital Art
dc.subject.otherCreativity and Virtual Reality
dc.subject.otherTechnology, Design and the Arts
dc.subject.otherOpen Access
dc.subject.otherCollaborative Art and Design
dc.subject.otherUser interface design & usability
dc.subject.otherComputer applications in the arts & humanities
dc.subject.otherGraphical & digital media applications
dc.subject.otherInformation retrieval
dc.subject.otherInternet searching
dc.titleTechnology, Design and the Arts - Opportunities and Challenges
dc.typebook
oapen.identifier.doi10.1007/978-3-030-42097-0
oapen.relation.isPublishedBy6c6992af-b843-4f46-859c-f6e9998e40d5
oapen.imprintSpringer
oapen.pages387


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