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dc.contributor.authorRamirez-Moreno, Carlos
dc.contributor.authorLeorke, Dale
dc.date.accessioned2020-12-09T10:07:50Z
dc.date.available2020-12-09T10:07:50Z
dc.date.issued2021
dc.identifier.isbn9780367441234en_US
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/43210
dc.description.abstractRegional and local governments have long recognised the potential for films, television shows, novels and other media texts that are set in their city or country to attract tourists. Although there is a wealth of scholarship on how real-world locales are represented in digital games, to date scholars have largely overlooked the potential for videogames to likewise attract fans and ‘pilgrims’ to the locations in which they are set. This chapter addresses this gap through the case study of Yokosuka City in Japan, which has recognised the cult classic videogame Shenmue (Sega AM2, 1999) as a drawcard for tourists and fans outside the city. Through its ‘Sacred Spot Guide Map’, Yokosuka City officials provide a guide for tourists seeking to visit locations depicted in the game that contrasts their fictional and real-world counterparts and invites visitors to explore its spaces through affiliated promotion campaigns. Drawing on an analysis of the Guide Map, an interview with its creators and field observation in Yokosuka itself, we examine the potential for the Guide Map and other forms of city-funded videogame tourism to put cities overwise overlooked in travel guides and reviews ‘on the map’ and boost their local economy.en_US
dc.languageEnglishen_US
dc.subject.classificationbic Book Industry Communication::A The arts::AM Architecture::AMV Landscape art & architecture::AMVD City & town planning - architectural aspectsen_US
dc.subject.classificationbic Book Industry Communication::R Earth sciences, geography, environment, planning::RN The environment::RNC Applied ecologyen_US
dc.subject.classificationbic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFS Social groups::JFSG Urban communitiesen_US
dc.subject.othercontents tourismen_US
dc.subject.othercultural tourismen_US
dc.subject.otherfan culturesen_US
dc.subject.otherJapanese tourismen_US
dc.subject.otherShenmueen_US
dc.subject.othervideogame tourismen_US
dc.titleChapter 3 Promoting Yokosuka through videogame tourismen_US
dc.title.alternativeThe Shenmue Sacred Spot Guide Mapen_US
dc.typechapter
oapen.relation.isPublishedBy7b3c7b10-5b1e-40b3-860e-c6dd5197f0bben_US
virtual.oapen_relation_isPublishedBy.publisher_nameTaylor & Francis
virtual.oapen_relation_isPublishedBy.publisher_websitehttps://taylorandfrancis.com/
oapen.relation.isPartOfBook6f3552e8-5444-495d-ad10-c1ed19550267en_US
virtual.oapen_relation_isPartOfBook.dc_titleGames and Play in the Creative, Smart and Ecological City
oapen.imprintRoutledgeen_US
oapen.pages27en_US
oapen.remark.publicThis OA chapter is funded by Tampere University


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