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dc.contributor.authorStemkoski, Lee
dc.contributor.authorPascale, Michael
dc.date.accessioned2021-05-27T09:28:35Z
dc.date.available2021-05-27T09:28:35Z
dc.date.issued2021
dc.identifierONIX_20210527_9781000407952_35
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/48838
dc.description.abstractDeveloping Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.
dc.languageEnglish
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UG Graphical & digital media applications
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMK Games development & programming
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UY Computer science
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMX Programming & scripting languages: general
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applicationsen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programmingen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UY Computer scienceen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMX Programming and scripting languages: generalen_US
dc.subject.otherrendering
dc.subject.other3D
dc.titleDeveloping Graphics Frameworks with Python and OpenGL
dc.typebook
oapen.identifier.doi10.1201/9781003181378
oapen.relation.isPublishedBy7b3c7b10-5b1e-40b3-860e-c6dd5197f0bb
oapen.relation.isbn9781000407952
oapen.relation.isbn9780367721800
oapen.relation.isbn9781032021461
oapen.relation.isbn9781003181378
oapen.imprintCRC Press
oapen.pages344
peerreview.anonymitySingle-anonymised
peerreview.idbc80075c-96cc-4740-a9f3-a234bc2598f1
peerreview.open.reviewNo
peerreview.publish.responsibilityPublisher
peerreview.review.stagePre-publication
peerreview.review.typeProposal
peerreview.reviewer.typeInternal editor
peerreview.reviewer.typeExternal peer reviewer
peerreview.titleProposal review
oapen.review.commentsTaylor & Francis open access titles are reviewed as a minimum at proposal stage by at least two external peer reviewers and an internal editor (additional reviews may be sought and additional content reviewed as required).


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