Developing Graphics Frameworks with Python and OpenGL
dc.contributor.author | Stemkoski, Lee | |
dc.contributor.author | Pascale, Michael | |
dc.date.accessioned | 2021-05-27T09:28:35Z | |
dc.date.available | 2021-05-27T09:28:35Z | |
dc.date.issued | 2021 | |
dc.identifier | ONIX_20210527_9781000407952_35 | |
dc.identifier.uri | https://library.oapen.org/handle/20.500.12657/48838 | |
dc.description.abstract | Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results. | |
dc.language | English | |
dc.subject.classification | bic Book Industry Communication::U Computing & information technology::UG Graphical & digital media applications | |
dc.subject.classification | bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMK Games development & programming | |
dc.subject.classification | bic Book Industry Communication::U Computing & information technology::UY Computer science | |
dc.subject.classification | bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMX Programming & scripting languages: general | |
dc.subject.classification | thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications | en_US |
dc.subject.classification | thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming | en_US |
dc.subject.classification | thema EDItEUR::U Computing and Information Technology::UY Computer science | en_US |
dc.subject.classification | thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMX Programming and scripting languages: general | en_US |
dc.subject.other | rendering | |
dc.subject.other | 3D | |
dc.title | Developing Graphics Frameworks with Python and OpenGL | |
dc.type | book | |
oapen.identifier.doi | 10.1201/9781003181378 | |
oapen.relation.isPublishedBy | 7b3c7b10-5b1e-40b3-860e-c6dd5197f0bb | |
oapen.relation.isbn | 9781000407952 | |
oapen.relation.isbn | 9780367721800 | |
oapen.relation.isbn | 9781032021461 | |
oapen.relation.isbn | 9781003181378 | |
oapen.imprint | CRC Press | |
oapen.pages | 344 | |
peerreview.anonymity | Single-anonymised | |
peerreview.id | bc80075c-96cc-4740-a9f3-a234bc2598f1 | |
peerreview.open.review | No | |
peerreview.publish.responsibility | Publisher | |
peerreview.review.stage | Pre-publication | |
peerreview.review.type | Proposal | |
peerreview.reviewer.type | Internal editor | |
peerreview.reviewer.type | External peer reviewer | |
peerreview.title | Proposal review | |
oapen.review.comments | Taylor & Francis open access titles are reviewed as a minimum at proposal stage by at least two external peer reviewers and an internal editor (additional reviews may be sought and additional content reviewed as required). |