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dc.contributor.authorRoman, Miro
dc.contributor.author_ch3n81, Alice
dc.contributor.editorHovestadt, Ludger
dc.contributor.editorBühlmann, Vera
dc.date.accessioned2022-01-11T08:50:38Z
dc.date.available2022-01-11T08:50:38Z
dc.date.issued2021
dc.identifierONIX_20220111_9783035624052_5
dc.identifier.issn2196-3118
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/52235
dc.description.abstractHow does coding change the way we think about architecture? Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books.
dc.languageEnglish
dc.relation.ispartofseriesApplied Virtuality Book Series
dc.subject.classificationthema EDItEUR::A The Arts::AM Architecture::AMA Theory of architectureen_US
dc.subject.otherArchitecture
dc.subject.otherCode
dc.subject.otherComputer Science
dc.titlePlay Among Books
dc.title.alternativeA Symposium on Architecture and Information Spelt in Atom-Letters
dc.typebook
oapen.identifier.doi10.1515/9783035624052
oapen.relation.isPublishedBy2b386f62-fc18-4108-bcf1-ade3ed4cf2f3
oapen.relation.isbn9783035624052
oapen.relation.isbn9783035624014
oapen.imprintBirkhäuser
oapen.series.number17
oapen.pages528
oapen.place.publicationBerlin/Boston


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