Play Among Books
A Symposium on Architecture and Information Spelt in Atom-Letters
dc.contributor.author | Roman, Miro | |
dc.contributor.author | _ch3n81, Alice | |
dc.contributor.editor | Hovestadt, Ludger | |
dc.contributor.editor | Bühlmann, Vera | |
dc.date.accessioned | 2022-01-11T08:50:38Z | |
dc.date.available | 2022-01-11T08:50:38Z | |
dc.date.issued | 2021 | |
dc.identifier | ONIX_20220111_9783035624052_5 | |
dc.identifier.issn | 2196-3118 | |
dc.identifier.uri | https://library.oapen.org/handle/20.500.12657/52235 | |
dc.description.abstract | How does coding change the way we think about architecture? Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books. | |
dc.language | English | |
dc.relation.ispartofseries | Applied Virtuality Book Series | |
dc.subject.classification | thema EDItEUR::A The Arts::AM Architecture::AMA Theory of architecture | en_US |
dc.subject.other | Architecture | |
dc.subject.other | Code | |
dc.subject.other | Computer Science | |
dc.title | Play Among Books | |
dc.title.alternative | A Symposium on Architecture and Information Spelt in Atom-Letters | |
dc.type | book | |
oapen.identifier.doi | 10.1515/9783035624052 | |
oapen.relation.isPublishedBy | 2b386f62-fc18-4108-bcf1-ade3ed4cf2f3 | |
oapen.relation.isbn | 9783035624052 | |
oapen.relation.isbn | 9783035624014 | |
oapen.imprint | Birkhäuser | |
oapen.series.number | 17 | |
oapen.pages | 528 | |
oapen.place.publication | Berlin/Boston |