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dc.contributor.authorRoman, Miro
dc.contributor.author_ch3n81, Alice
dc.contributor.editorHovestadt, Ludger
dc.contributor.editorBühlmann, Vera
dc.date.accessioned2022-01-11T08:50:38Z
dc.date.available2022-01-11T08:50:38Z
dc.date.issued2021
dc.identifierONIX_20220111_9783035624052_5
dc.identifier.issn2196-3118
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/52235
dc.description.abstractHow does coding change the way we think about architecture? Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books.
dc.languageEnglish
dc.relation.ispartofseriesApplied Virtuality Book Series
dc.subject.classificationbic Book Industry Communication::A The arts::AM Architecture::AMA Theory of architecture
dc.subject.otherArchitecture
dc.subject.otherCode
dc.subject.otherComputer Science
dc.titlePlay Among Books
dc.title.alternativeA Symposium on Architecture and Information Spelt in Atom-Letters
dc.typebook
oapen.identifier.doi10.1515/9783035624052
oapen.relation.isPublishedBy2b386f62-fc18-4108-bcf1-ade3ed4cf2f3
oapen.relation.isbn9783035624052
oapen.relation.isbn9783035624014
oapen.imprintBirkhäuser
oapen.series.number17
oapen.pages528
oapen.place.publicationBerlin/Boston


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