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dc.contributor.authorBrandigi, Eleonora
dc.date.accessioned2022-05-31T10:20:51Z
dc.date.available2022-05-31T10:20:51Z
dc.date.issued2013
dc.identifierONIX_20220531_9788866554943_369
dc.identifier.issn2705-0297
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/55085
dc.languageItalian
dc.relation.ispartofseriesPremio Ricerca «Città di Firenze»
dc.titleL’archeologia del graphic novel
dc.title.alternativeIl romanzo al naturale e l’effetto Töpffer
dc.typebook
oapen.abstract.otherlanguageThe archaeology of the graphic novel does not shed light on the historical origins of the comic book; on the contrary, it tries to discover the conceptual genesis of this narrative form. If the research methodology is archaeological, in fact, the theoretical approach is the same as neuro-narratology, in the light of which four important stages are suggested. These stages define the comic novel as a "natural" literary genre, a mimesis of the process transposing reality into images and constituting the basis of thought. The figure of Rodolphe Töpffer is not excluded from this process. Thanks to his theories and his work, he leads us to hypothesize that the comic book was more "novelistic" at its origin than it is in its current forms: the path to the novel, then, would not be so much of an evolution, but rather a return to the origins.
oapen.identifier.doi10.36253/978-88-6655-494-3
oapen.relation.isPublishedBybf65d21a-78e5-4ba2-983a-dbfa90962870
oapen.relation.isbn9788866554943
oapen.relation.isbn9788892734906
oapen.series.number17
oapen.pages622
oapen.place.publicationFlorence


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