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dc.contributor.authorMaschner, Herbert D. G.
dc.contributor.authorLópez-Menchero Bendicho, Víctor Manuel
dc.contributor.authorHervás Herrera, Miguel Ángel
dc.contributor.authorDu Vernay, Jeffrey
dc.contributor.authorLureau, Aurelia
dc.contributor.authorBart McLeod, James
dc.date.accessioned2022-06-01T12:08:16Z
dc.date.available2022-06-01T12:08:16Z
dc.date.issued2018
dc.identifierONIX_20220601_9788864537078_83
dc.identifier.issn2704-5846
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/55900
dc.description.abstractWe are at a global transition where disciplines from art to computer engineering intersect in the realm of global digital heritage. This has been facilitated by the development of desktop high-speed computing, inexpensive photogrammetry software, and digital photography. These technologies, and the tools to make them useful both in the lab and on the web, require the appropriate integration of technical skill, artistic license, archaeological background knowledge, and architectural realities.
dc.languageEnglish
dc.relation.ispartofseriesProceedings e report
dc.subject.otherArchaeology
dc.subject.otherArchitecture
dc.subject.other3D Virtualization
dc.titleChapter At the Intersection of Art, Architecture and Archaeology: 3D Virtualization and Contemporary Heritage
dc.typechapter
oapen.identifier.doi10.36253/978-88-6453-707-8.08
oapen.relation.isPublishedBybf65d21a-78e5-4ba2-983a-dbfa90962870
oapen.relation.isbn9788864537078
oapen.series.number118
oapen.pages7
oapen.place.publicationFlorence


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