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dc.contributor.authorJones, Phil
dc.contributor.authorOsborne, Tess
dc.contributor.authorSullivan-Drage, Calla
dc.contributor.authorKeen, Natasha
dc.contributor.authorGadsby, Eleanor
dc.date.accessioned2022-06-22T09:07:36Z
dc.date.available2022-06-22T09:07:36Z
dc.date.issued2022
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/57076
dc.description.abstractePDF and ePUB available Open Access under CC-BY-NC-ND licence. Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology.en_US
dc.languageEnglishen_US
dc.subject.otherCreative research methods; Digital methods; Immersive environments; New technology; Research methods; Social research methods; Virtual realityen_US
dc.titleVirtual Reality Methodsen_US
dc.title.alternativeA Guide for Researchers in the Social Sciences and Humanitiesen_US
dc.typebook
oapen.identifier.doi10.47674/9781447360773en_US
oapen.relation.isPublishedByf394f44e-e957-4b77-91b6-32fe9c22978aen_US
oapen.relation.isbn9781447360759en_US
oapen.pages158en_US
oapen.place.publicationBristolen_US


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