Co-creating Videogames
dc.contributor.author | Banks, John | |
dc.date.accessioned | 2022-10-14T14:53:12Z | |
dc.date.available | 2022-10-14T14:53:12Z | |
dc.date.issued | 2013 | |
dc.identifier | ONIX_20221014_9781849666657_82 | |
dc.identifier.uri | https://library.oapen.org/handle/20.500.12657/58751 | |
dc.description.abstract | This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games. | |
dc.language | English | |
dc.subject.classification | thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies | en_US |
dc.subject.classification | thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies | en_US |
dc.subject.classification | thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture | en_US |
dc.subject.classification | thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries | en_US |
dc.subject.classification | thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies | en_US |
dc.subject.classification | thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides | en_US |
dc.subject.other | Media studies | |
dc.subject.other | Graphical and digital media applications | |
dc.title | Co-creating Videogames | |
dc.type | book | |
oapen.identifier.doi | 10.5040/9781472544353 | |
oapen.relation.isPublishedBy | 066d8288-86e4-4745-ad2c-4fa54a6b9b7b | |
oapen.relation.isbn | 9781849666657 | |
oapen.relation.isbn | 9781849666640 | |
oapen.imprint | Bloomsbury Academic | |
oapen.pages | 208 | |
oapen.place.publication | London |