Future Gaming
Creative Interventions in Video Game Culture
dc.contributor.author | Ruffino, Paolo | |
dc.date.accessioned | 2023-05-24T12:56:03Z | |
dc.date.available | 2023-05-24T12:56:03Z | |
dc.date.issued | 2018 | |
dc.identifier | ONIX_20230524_9781906897550_4 | |
dc.identifier.uri | https://library.oapen.org/handle/20.500.12657/63116 | |
dc.description.abstract | This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. There are sufficient bodies dedicated to those predictions – and this book is about them. It is about the ways in which the past, present and future notion of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. | |
dc.language | English | |
dc.relation.ispartofseries | Future Media | |
dc.subject.classification | thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies | en_US |
dc.subject.other | technology | |
dc.subject.other | sociology | |
dc.subject.other | games | |
dc.subject.other | computers | |
dc.subject.other | gaming | |
dc.subject.other | computer | |
dc.subject.other | video game | |
dc.subject.other | gifts for her | |
dc.subject.other | gifts for women | |
dc.subject.other | sociology books | |
dc.subject.other | gifts for men | |
dc.subject.other | gifts for him | |
dc.subject.other | history | |
dc.subject.other | history books | |
dc.subject.other | political books | |
dc.subject.other | politics | |
dc.subject.other | gifts | |
dc.subject.other | tech | |
dc.subject.other | gamer gifts | |
dc.subject.other | fun gifts | |
dc.subject.other | video game collectibles | |
dc.subject.other | video game books | |
dc.subject.other | fun gifts for adults | |
dc.subject.other | computer books | |
dc.subject.other | video game art | |
dc.subject.other | video game book | |
dc.subject.other | video game gifts | |
dc.subject.other | clever gifts | |
dc.subject.other | game guides | |
dc.subject.other | video game guides | |
dc.subject.other | philosophy | |
dc.subject.other | business | |
dc.subject.other | culture | |
dc.subject.other | pop culture | |
dc.subject.other | internet | |
dc.subject.other | ai | |
dc.subject.other | psychology | |
dc.subject.other | economics | |
dc.subject.other | writing | |
dc.subject.other | future | |
dc.subject.other | social | |
dc.subject.other | innovation | |
dc.subject.other | language | |
dc.title | Future Gaming | |
dc.title.alternative | Creative Interventions in Video Game Culture | |
dc.type | book | |
oapen.relation.isPublishedBy | acec4c9d-1c7b-4283-b478-0ac91e6dcfdd | |
oapen.relation.isbn | 9781906897550 | |
oapen.imprint | Goldsmiths Press | |
oapen.pages | 154 |