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dc.contributor.editorGenêt, Philippe
dc.contributor.editorNationalbibliothek, Deutsche
dc.contributor.editorKyriazis, Ilias
dc.contributor.editorLehr, Andrea
dc.date.accessioned2023-07-04T15:56:44Z
dc.date.available2023-07-04T15:56:44Z
dc.date.issued2023
dc.identifierONIX_20230704_9783111085883_30
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/63793
dc.languageGerman
dc.subject.classificationthema EDItEUR::G Reference, Information and Interdisciplinary subjects::GL Library and information sciences / Museologyen_US
dc.subject.classificationthema EDItEUR::N History and Archaeology::NH History::NHB General and world historyen_US
dc.subject.otherHackathon
dc.subject.otherevent organization
dc.titleCoding da Vinci – Das Playbook
dc.title.alternativeSchritt für Schritt zum eigenen Kultur-Hackathon
dc.typebook
oapen.abstract.otherlanguageSince 2014, the project "Coding da Vinci," which was funded by the German Federal Cultural Foundation from 2019 to 2022, has been connecting communities of cultural enthusiasts and technologically minded people with German art institutions to unfold the creative potential of our digital cultural heritage. This publication does not just report on the project but also provides a practical guide to successfully organizing a cultural data hackathon.
oapen.identifier.doi10.1515/9783111085883
oapen.relation.isPublishedBy2b386f62-fc18-4108-bcf1-ade3ed4cf2f3
oapen.relation.isbn9783111085883
oapen.relation.isbn9783111083179
oapen.imprintDe Gruyter Saur
oapen.pages98
oapen.place.publicationBerlin/Boston


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