Playing American
Open-World Videogames and the Reproduction of American Culture
dc.contributor.author | Schoppmeier, Sören | |
dc.date.accessioned | 2023-10-20T15:25:22Z | |
dc.date.available | 2023-10-20T15:25:22Z | |
dc.date.issued | 2023 | |
dc.identifier | ONIX_20231020_9783111317755_28 | |
dc.identifier.issn | 2700-0400 | |
dc.identifier.uri | https://library.oapen.org/handle/20.500.12657/76925 | |
dc.description.abstract | Tracing a practice called "playing American" through the stages of videogame development, gameplay, and reception, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Case studies of the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises highlight different figurations of this phenomenon. | |
dc.language | English | |
dc.relation.ispartofseries | Video Games and the Humanities | |
dc.subject.other | Cultural studies | |
dc.subject.other | USA | |
dc.subject.other | Pop culture | |
dc.subject.other | video games | |
dc.subject.other | media studies | |
dc.title | Playing American | |
dc.title.alternative | Open-World Videogames and the Reproduction of American Culture | |
dc.type | book | |
oapen.identifier.doi | 10.1515/9783111317755 | |
oapen.relation.isPublishedBy | 2b386f62-fc18-4108-bcf1-ade3ed4cf2f3 | |
oapen.relation.isFundedBy | a6adce6b-3f26-4535-92d8-598288bff431 | |
oapen.relation.isbn | 9783111317755 | |
oapen.relation.isbn | 9783111244846 | |
oapen.relation.isbn | 9783111317984 | |
oapen.imprint | De Gruyter Oldenbourg | |
oapen.series.number | 14 | |
oapen.pages | 229 | |
oapen.place.publication | Berlin/Boston | |
oapen.grant.number | D 188 |