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dc.contributor.authorSchoppmeier, Sören
dc.date.accessioned2023-10-20T15:25:22Z
dc.date.available2023-10-20T15:25:22Z
dc.date.issued2023
dc.identifierONIX_20231020_9783111317755_28
dc.identifier.issn2700-0400
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/76925
dc.description.abstractTracing a practice called "playing American" through the stages of videogame development, gameplay, and reception, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Case studies of the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises highlight different figurations of this phenomenon.
dc.languageEnglish
dc.relation.ispartofseriesVideo Games and the Humanities
dc.subject.otherCultural studies
dc.subject.otherUSA
dc.subject.otherPop culture
dc.subject.othervideo games
dc.subject.othermedia studies
dc.titlePlaying American
dc.title.alternativeOpen-World Videogames and the Reproduction of American Culture
dc.typebook
oapen.identifier.doi10.1515/9783111317755
oapen.relation.isPublishedBy2b386f62-fc18-4108-bcf1-ade3ed4cf2f3
oapen.relation.isFundedBya6adce6b-3f26-4535-92d8-598288bff431
oapen.relation.isbn9783111317755
oapen.relation.isbn9783111244846
oapen.relation.isbn9783111317984
oapen.imprintDe Gruyter Oldenbourg
oapen.series.number14
oapen.pages229
oapen.place.publicationBerlin/Boston
oapen.grant.numberD 188


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