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dc.contributor.editorMarcato, Leonardo
dc.contributor.editorSchniz, Felix
dc.date.accessioned2023-12-01T08:52:44Z
dc.date.available2023-12-01T08:52:44Z
dc.date.issued2023
dc.identifierONIX_20231201_9783839461921_23
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/85726
dc.description.abstract»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.
dc.languageEnglish
dc.relation.ispartofseriesEdition Kulturwissenschaft
dc.subject.otherExperience
dc.subject.otherGame Design
dc.subject.otherInteractive Fiction
dc.subject.otherSpirituality
dc.subject.otherVideogames
dc.subject.otherMedia
dc.subject.otherPopular Culture
dc.subject.otherReligion
dc.subject.otherComputer Games
dc.subject.otherReligious Studies
dc.subject.otherDigital Media
dc.subject.otherMedia Studies
dc.titleFictional Practices of Spirituality I
dc.title.alternativeInteractive Media
dc.typebook
oapen.identifier.doi10.14361/9783839461921
oapen.relation.isPublishedByb30a6210-768f-42e6-bb84-0e6306590b5c
oapen.relation.isbn9783839461921
oapen.relation.isbn9783837661927
oapen.series.number262
oapen.pages476
oapen.place.publicationBielefeld


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