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dc.contributor.authorGrossi, Lucilla
dc.contributor.authorGuerrini, Luca
dc.date.accessioned2023-12-06T14:10:48Z
dc.date.available2023-12-06T14:10:48Z
dc.date.issued2023
dc.identifierONIX_20231206_9789401496476_61
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/85852
dc.description.abstractIndustrial / commercial art & design
dc.languageEnglish
dc.subject.classificationbic Book Industry Communication::A The arts::AK Industrial / commercial art & design::AKP Product design
dc.subject.classificationbic Book Industry Communication::W Lifestyle, sport & leisure::WJ Lifestyle & personal style guides::WJK Interior design, decor & style guides
dc.subject.otherMetaverse
dc.subject.otherspatial design
dc.subject.othervirtual worlds
dc.subject.otherskeuomorphism
dc.titleChapter What is furniture in the metaverse for?
dc.typechapter
oapen.identifier.doi10.26530/9789401496476-059
oapen.relation.isPublishedBy76cb5309-2a30-44e7-bc8c-7892cd1fa38c
oapen.relation.isbn9789401496476
oapen.pages7
oapen.place.publicationGhent


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