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dc.contributor.authorGolightly, Aubrey
dc.contributor.authorSebatana, Motlhale J
dc.contributor.authorBunt, Byron J.
dc.contributor.authorJacobson, Trudi E
dc.contributor.authorMackey, Thomas P
dc.contributor.authorBlignaut, Henry
dc.contributor.authorErasmus, Ewie
dc.contributor.authordu Toit-Brits, Charlene
dc.contributor.authorHavenga, Marietjie
dc.contributor.authorJordaan, Tertia
dc.contributor.authorBenelrhali, Azeddine
dc.contributor.authorOuahbi, Ibrahim
dc.contributor.authorOueriagli, Amane
dc.contributor.authorEl Kharki, Khadija
dc.contributor.authorOlivier, Jako
dc.contributor.authorBurgos, Daniel
dc.contributor.authorBerrada, Khalid
dc.contributor.authorDhakulkar, Amit
dc.contributor.authorReyneke, Maryna
dc.contributor.authorMarais, Elma
dc.contributor.authorBotha, Carolina
dc.contributor.authorNordgaard, Chanene
dc.contributor.authorOlivier, Louise
dc.contributor.authorAboderin, Olukayode S
dc.contributor.authorde Beer, Josef
dc.contributor.editorHavenga, Marietjie
dc.contributor.editorOlivier, Jako
dc.contributor.editorBunt, Byron J.
dc.date.accessioned2023-12-21T13:58:49Z
dc.date.available2023-12-21T13:58:49Z
dc.date.issued2023
dc.identifierONIX_20231221_9781779952806_5
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/86278
dc.description.abstractThe focus of this book is original research regarding the implementation of problem-based learning and pedagogies of play as active approaches to foster self-directed learning. With the Fourth Industrial Revolution (4IR) in mind, educational institutions need to rethink teaching and learning for the future. As such, active engagement can be encouraged, as evident in this book, where problem-based learning drives learning through real-world problems, while pedagogy of play focuses on innovative environments where the action of play and learning are integrated with the aim of developing SDL. The following are addressed in the chapters: an overview of problem-based learning and pedagogy of play, metaliteracy, playful problem-based learning tasks, computational thinking in game-based tasks and geometry, solving puzzles, applying LEGO®, using drama as the pedagogy of play and implementing educational robotics. The empirical research findings disseminated in this book aim to inspire academics in the research focus area of self-directed learning with active learning approaches in the school and tertiary classroom that hold affordances to enhance 21st-century skills. Active learning is an umbrella term for pedagogies that mainstream student engagement, such as problem-based learning, cooperative learning, gamification, role-play and drama. This scholarly book highlights various engaging pedagogies.
dc.languageEnglish
dc.relation.ispartofseriesNWU Self-Directed Learning Series
dc.subject.otherActive learning
dc.subject.othergame-based learning
dc.subject.otherproblem-based learning
dc.subject.otherpedagogies of play
dc.subject.otherself-directed learning
dc.subject.othereducation
dc.subject.othereducational robotics
dc.subject.otheropen educational resources
dc.subject.otherLEGO six BRICS
dc.subject.otherLEGO
dc.subject.otherLEGO Foundation
dc.subject.otherwork-integrated learning
dc.titleProblem-based learning and pedagogies of play
dc.title.alternativeActive approaches towards Self-Directed Learning
dc.typebook
oapen.identifier.doi10.4102/aosis.2023.BK409
oapen.relation.isPublishedByd7387d49-5f5c-4cd8-8640-ed0a752627b7
oapen.relation.isbn9781779952783
oapen.relation.isbn9781779952790
oapen.imprintAOSIS Books
oapen.series.number11
oapen.pages318
oapen.place.publicationCape Town


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