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dc.contributor.authordu Toit, Adri
dc.contributor.authorPetersen, Neal
dc.contributor.authorde Beer, Josef
dc.contributor.authorMentz, Elsa
dc.contributor.authorBunt, Byron J
dc.contributor.authorWhite, Lounell
dc.contributor.authorKruger, Corné CG
dc.contributor.authorMdakane, Marry
dc.contributor.authorLubbe, Anitia
dc.contributor.authorChahine, Iman C
dc.contributor.authorAwad, Awad
dc.contributor.authorPool, Jessica
dc.contributor.authorHeymans, Yolande
dc.contributor.authorKoch, Rhea
dc.contributor.authorMokwatsi, Gontse
dc.contributor.authorBalfour, Robert J
dc.contributor.editorPetersen, Neal
dc.contributor.editordu Toit, Adri
dc.contributor.editorBalfour, Robert J.
dc.contributor.editorMentz, Elsa
dc.date.accessioned2023-12-21T13:58:52Z
dc.date.available2023-12-21T13:58:52Z
dc.date.issued2023
dc.identifierONIX_20231221_9781779952813_8
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/86281
dc.description.abstractThe focus of this book is original research regarding the implementation of problem-based learning and pedagogies of play as active approaches to foster self-directed learning. With the Fourth Industrial Revolution (4IR) in mind, educational institutions need to rethink teaching and learning for the future. As such, active engagement can be encouraged, as evident in this book, where problem-based learning drives learning through real-world problems, while pedagogy of play focuses on innovative environments where the action of play and learning are integrated with the aim of developing SDL. The following are addressed in the chapters: an overview of problem-based learning and pedagogy of play, metaliteracy, playful problem-based learning tasks, computational thinking in game-based tasks and geometry, solving puzzles, applying LEGO®, using drama as the pedagogy of play and implementing educational robotics. The empirical research findings disseminated in this book aim to inspire academics in the research focus area of self-directed learning with active learning approaches in the school and tertiary classroom that hold affordances to enhance 21st-century skills. Active learning is an umbrella term for pedagogies that mainstream student engagement, such as problem-based learning, cooperative learning, gamification, role-play and drama. This scholarly book highlights various engaging pedagogies.
dc.languageEnglish
dc.relation.ispartofseriesNWU Self-Directed Learning Series
dc.subject.othercurriculum innovation
dc.subject.othertheory-practice divide
dc.subject.otherself-directed learning
dc.subject.otherpre-service student preparation
dc.subject.otherexcursion
dc.subject.othersense of belonging
dc.subject.otherunity
dc.subject.otherpacing
dc.subject.otherengagement
dc.subject.otherstudent experience
dc.subject.otheronline
dc.subject.otherinstructional design
dc.titleInnovative curriculum design
dc.title.alternativeBridging the theory–practice divide in work-integrated learning to foster Self-Directed Learning
dc.typebook
oapen.identifier.doi10.4102/aosis.2023.BK426
oapen.relation.isPublishedByd7387d49-5f5c-4cd8-8640-ed0a752627b7
oapen.relation.isbn9781779952813
oapen.relation.isbn9781779952820
oapen.imprintAOSIS Books
oapen.series.number12
oapen.pages298
oapen.place.publicationCape Town


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