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dc.contributor.authorKocurek, Carly
dc.contributor.authorPayne, Matthew Thomas
dc.date.accessioned2024-03-18T13:10:36Z
dc.date.available2024-03-18T13:10:36Z
dc.date.issued2024
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/88623
dc.description.abstractUltima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.en_US
dc.languageEnglishen_US
dc.subject.classificationthema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and gamesen_US
dc.subject.classificationthema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sportsen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guidesen_US
dc.subject.otherHobbies, quizzes and games;Role-playing, war games and fantasy sports;Computer games / online games: strategy guidesen_US
dc.titleUltima and Worldbuilding in the Computer Role-Playing Gameen_US
dc.typebook
oapen.identifier.doi10.3998/mpub.14371469en_US
oapen.relation.isPublishedBybd61c84b-c01e-472d-a7b1-a72ad38700eden_US
oapen.relation.isbn9781943208654en_US
oapen.pages194en_US


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