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dc.contributor.authorMutis, Ivan
dc.contributor.authorOberemok, Marina
dc.contributor.authorPurushotham, Nishanth
dc.date.accessioned2024-04-02T15:47:05Z
dc.date.available2024-04-02T15:47:05Z
dc.date.issued2023
dc.identifierONIX_20240402_9791221502893_87
dc.identifier.issn2704-5846
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/89118
dc.description.abstractDesign documents, drawings, and specifications are visual representations that are fundamental and prevalent in today’s construction engineering practice. Construction specialties (e.g., structural, mechanical) rely on these visual representations to express and draw meaning during collaborations. Construction engineering and management (CEM) students must acquire the knowledge, skills, and abilities — a key example of which is perceptual competence —for interpreting visual representations to facilitate efficient task execution, such as planning. Empowering learners with new technology using robust real-world immersion and interactive features is a significant step towards this target. The presented research explores new human-machine interactions to determine the best way for CEM students to learn through the combined senses of sight and touch. The approach merges visual and haptic interactions within an immersive environment to enhance perception and reasoning skills. The research demonstrates how CEM learners interact with and interpret the meanings of information within a planning task. It explores how VR and haptic technology augment the ability to recognize meanings — a new type of representational competency — for improved interpretation of information related to components with respect to engineering disciplines and sub-systems in a CEM, and investigates learners’ problem-solving ability by using perception-rich enhanced virtual reality (VR) and haptic affordances
dc.languageEnglish
dc.relation.ispartofseriesProceedings e report
dc.subject.classificationthema EDItEUR::U Computing and Information Technology
dc.subject.otherhaptic cues
dc.subject.otherhuman-computer-interaction
dc.subject.otherdesign interpretations
dc.titleChapter Improving Sense-Making for Construction Planning Tasks Using Visual and Haptic Stimuli in Virtual Reality Environments
dc.typechapter
oapen.identifier.doi10.36253/979-12-215-0289-3.14
oapen.relation.isPublishedBybf65d21a-78e5-4ba2-983a-dbfa90962870
oapen.relation.isbn9791221502893
oapen.series.number137
oapen.pages13
oapen.place.publicationFlorence


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