Show simple item record

dc.contributor.editorCrofton-Sleigh, Lissa
dc.contributor.editorBeams, Brian
dc.date.accessioned2024-04-16T12:50:00Z
dc.date.available2024-04-16T12:50:00Z
dc.date.issued2024
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/89973
dc.description.abstractWhile uses and studies of XR technology within STEM-based education have been plentiful in recent years, there has been lesser or even, at times, a lack of coverage for this novel learning tool in the arts and humanities.Past and Future Presence aims to bridge some of that gap by presenting research-based theory and case studies of successful application and implementation of XR technology into postsecondary educational settings, ranging in topics from ancient to modern languages, classical and contemporary art, and reenvisioned historical scenes and events presented in ways never seen before. The studies also contemplate how this novel medium can enhance and supplement learning in classrooms and other formal or informal learning environments. The volume as a whole is intended to demonstrate to educators, scholars, and researchers in higher education the potential value of integrating XR technology into their classrooms and to provide a strong argument for college and university administrators to invest in training and development of new research and content for classrooms inside and outside of STEM. The authors of these chapters come from a diverse range of backgrounds at different stages of their careers, providing a broad crosssection of scholastic work within the humanities and arts. Each chapter offers a different angle or approach to incorporating XR technology into teaching or research within different subject areas. As the volume suggests, this technology also places additional emphasis on the humanity within the humanities, by focusing on increasing connection between users and different cultures, time periods, and perspectives.en_US
dc.languageEnglishen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UB Information technology: general topicsen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worldsen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JN Education::JNU Teaching of a specific subjecten_US
dc.subject.otherInformation technology: general topics;Virtual worlds;Teaching of a specific subjecten_US
dc.titlePast and Future Presenceen_US
dc.title.alternativeApproaches for Implementing XR Technology in Humanities and Art Educationen_US
dc.typebook
oapen.identifier.doi10.3998/mpub.14371789en_US
oapen.relation.isPublishedBybd61c84b-c01e-472d-a7b1-a72ad38700eden_US
oapen.relation.isbn9781943208692en_US
oapen.pages251en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record