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dc.contributor.authorDenson, Shane
dc.date.accessioned2024-06-04T14:47:00Z
dc.date.available2024-06-04T14:47:00Z
dc.date.issued2023
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/90778
dc.description.abstractHow is human embodiment transformed in an age of algorithms? How do post-cinematic media technologies such as AI, VR, and robotics target and re-shape our bodies? Post-Cinematic Bodies grapples with these questions by attending both to mundane devices—such as smartphones, networked exercise machines, and smart watches and other wearables equipped with heartrate sensors—as well as to new media artworks that rework such equipment to reveal to us the ways that our fleshly existences are increasingly up for grabs. Through an equally philosophical and interpretive analysis, the book aims to develop a new aesthetics of embodied experience that is attuned to a new age of predictive technology and metabolic capitalism.en_US
dc.languageEnglishen_US
dc.relation.ispartofseriesConfigurations of Filmen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and societyen_US
dc.subject.classificationthema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media artsen_US
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinemaen_US
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATN Internet and digital media: arts and performanceen_US
dc.subject.classificationthema EDItEUR::K Economics, Finance, Business and Management::KC Economics::KCV Economics of specific sectors::KCVM Digital or internet economicsen_US
dc.subject.classificationthema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TJ Electronics and communications engineering::TJF Electronics engineering::TJFM Automatic control engineering::TJFM1 Roboticsen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBS Social media / social networkingen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UY Computer science::UYQ Artificial intelligenceen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual realityen_US
dc.subject.otherpredictive technology;aesthetics;Artificial Intelligence;new media artworks;Virtual Reality;embodiment;wearables;post-cinematic;algorithms;media technologies;capitalism;robotics;bodiesen_US
dc.titlePost-Cinematic Bodiesen_US
dc.typebook
oapen.identifier.doi10.14619/0436en_US
oapen.relation.isPublishedBy4d4a8ec1-ecfe-4e5c-bc76-d4ece9897968en_US
oapen.relation.isFundedBy631ac483-8bae-460f-9987-c3f4e4b98bb5*
oapen.relation.isbn9783957960436en_US
oapen.series.number7en_US
oapen.pages251en_US
oapen.grant.programGraduiertenkolleg


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