Chapter 10 From Immersive Body Swapping to Apprehending the Other’s Emotions
Perspective-Taking and Levels of Empathy in Embodied Virtual Reality
dc.contributor.author | Vendrell Ferran, Íngrid | |
dc.date.accessioned | 2025-01-29T12:52:11Z | |
dc.date.available | 2025-01-29T12:52:11Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://library.oapen.org/handle/20.500.12657/98089 | |
dc.description.abstract | This volume explores the broad and rich spectrum of contemporary phenomenological engagement with digital technologies. By focusing on plural forms of the digital, it offers arobust and flexible framework for contemporary phenomenological investigations in the digital age. It contends that the impact of digital technologies on the lifeworld involves both the emergence of novel fields of lived experience in need of phenomenological analysis and the transformation of the method and attitude of phenomenologically oriented philosophers towards the world. The chapters cover topics including immersion in virtual environments, the impact of digital cognitive devices on our perception of time, the invisibility of digital technologies in the lifeworld, the new extension of reality rendered possible by the employment of digital devices, how new technologies affect our intimacy and sexual body, the new methodological paradigm for phenomenological research prompted by digital technologies, the additive upshot of virtual imaginary, the intersection of the real and the virtual in augmented reality experiences, the structures of perception in the regime of digitally generated environments, how it feels like to empathize with others in a regime of virtual reality, process of en-rolling in the constitution of a virtual subject, the transformation of virtual reality into conspiratorial reality by means of on-line media platforms, and the problem of the extent to which technological environments impact human cognitive and perceptual experience. Phenomenologies of the Digital Age will be of interest to scholars and advanced students working in phenomenology, philosophy of technology, science technology studies, and media studies. | en_US |
dc.language | English | en_US |
dc.subject.classification | thema EDItEUR::Q Philosophy and Religion::QD Philosophy | en_US |
dc.subject.classification | thema EDItEUR::Q Philosophy and Religion::QD Philosophy::QDH Philosophical traditions and schools of thought::QDHR Western philosophy from c 1800::QDHR5 Phenomenology and Existentialism | en_US |
dc.subject.other | Marco Cavallaro,Nicholas de Warren,digital technology,phenomenology,videogames,immersion,virtual reality,intimacy,augmented reality,kinaesthesis,digital memory,total recall,technological invisibility,consciousness,postphenomenology,Hermeneutic Technology Assessment,the imaginary,Leopold Blaustein,synthetic realities,the machine to be another,en-roling,conspiracy,conspiratorial reality,smart phenomenology | en_US |
dc.title | Chapter 10 From Immersive Body Swapping to Apprehending the Other’s Emotions | en_US |
dc.title.alternative | Perspective-Taking and Levels of Empathy in Embodied Virtual Reality | en_US |
dc.type | chapter | |
oapen.identifier.doi | 10.4324/9781003312284-11 | en_US |
oapen.relation.isPublishedBy | 7b3c7b10-5b1e-40b3-860e-c6dd5197f0bb | en_US |
oapen.relation.isPartOfBook | 35fecf07-67d6-4338-9e3f-7e213706ea66 | en_US |
oapen.relation.isFundedBy | 7c18564e-85bf-4293-8c68-6f59efde1b44 | en_US |
oapen.relation.isbn | 9781032319926 | en_US |
oapen.relation.isbn | 9781032319933 | en_US |
oapen.imprint | Routledge | en_US |
oapen.pages | 21 | en_US |