Ludic Images
The Moving Image between Game, Play and Interaction
Contributor(s)
Schmitz, Norbert M. (editor)
Grabbe, Lars C. (editor)
Rupert-Kruse, Patrick (editor)
Language
EnglishAbstract
»Ludic Images« explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures—from cinematic cut scenes and augmented reality games to virtual reality environments and mobile interfaces. This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science. By examining the sensory, cultural, and cognitive conditions of playful images, »Ludic Images« contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era.
Keywords
playful images; digital games; interactive media; moving image; digital turn; game design; image cultures; computer graphics; Migration Studies; image science; immersion; media technologies; virtual images; Action-Images; Artificial Intelligence; AI; Charles S. Peirce; semiotics; perceptual studies; media theory; wargamesDOI
10.14631/978-3-7552-1018-4ISBN
9783755210184, 9783755210184, 9783963174384Publisher
Büchner-VerlagPublication date and place
Marburg, 2025Series
Yearbook of Moving Image Studies, 9Classification
Media studies: internet, digital media and society
Media studies: TV and society
Digital, video and new media arts


Download
Web Shop