Logo Oapen
  • Join
    • Deposit
    • For Librarians
    • For Publishers
    • For Researchers
    • Funders
    • Resources
    • OAPEN
        Publications 
        •   OAPEN Home
        • 20.500.12657/22428
        • Publications
        •   OAPEN Home
        • 20.500.12657/22428
        • Publications
        JavaScript is disabled for your browser. Some features of this site may not work without it.

        Publications

        Now showing items 401-440 of 588

        • Results Per Page:
        • 5
        • 10
        • 20
        • 40
        • 60
        • 80
        • 100
        • Help
        • Results Per Page:
        • 5
        • 10
        • 20
        • 40
        • 60
        • 80
        • 100
        Thumbnail

        Skate Life: Re-Imagining White Masculinity 

        Yochim, Emily C. (2010)
        Skate Life examines how young male skateboarders use skate culture media in the production of their identities. Emily Chivers Yochim offers a comprehensive ethnographic analysis of an Ann Arbor, Michigan, skateboarding ...
        Thumbnail

        Developing Writers in Higher Education: A Longitudinal Study 

        R Gere, Anne (2019)
        For undergraduates following any course of study, it is essential to develop the ability to write effectively. Yet the processes by which students become more capable and ready to meet the challenges of writing for employers, ...
        Thumbnail

        Pastplay: Teaching and Learning History with Technology 

        Kee, Kevin (2014)
        In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited—many historians and history educators have resisted adopting ...
        Thumbnail

        Gaming the Stage: Playable Media and the Rise of English Commercial Theater 

        Bloom, Gina (2018)
        Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length ...
        Thumbnail

        Writing History in the Digital Age 

        Dougherty, Jack; Nawrotzki, Kristen (2013)
        A born-digital project that asks how recent technologies have changed the ways that historians think, teach, author, and publish
        Thumbnail

        Making News at The New York Times 

        Usher, Nikki (2014)
        An ethnographic study of The New York Times’ business desk provides a unique vantage point to see the future for news in the digital age
        Thumbnail

        A Heart Beating Hard 

        Foss Goodman, Lauren (2014)
        A story about the passed-along People, about how we are the same and how we are different, about how we become who we are and how we protect our most private places from the cold glare of all that we cannot control
        Thumbnail

        The Media Welfare State: Nordic Media in the Digital Era 

        Syvertsen, Trine; Mjøs, Ole; Moe, Hallvard; Enli, Gunn (2014)
        A dynamic examination of the media industry in the Nordic countries during the transition to today's digital environment
        Thumbnail

        Full Metal Jhacket 

        Derby, Matthew (2014)
        Following his celebrated debut collection Super Flat Times, Matthew Derby delivers a disturbing new set of stories that plunges us into a lonely heartland of misfits, outcasts, and would-be assassins who lurk in the shadows, ...
        Thumbnail

        Hacking the Academy: New Approaches to Scholarship and Teaching from Digital Humanities 

        Cohen, Daniel J.; Scheinfeldt, Tom (2013)
        "On May 21, 2010, Daniel J. Cohen and Tom Scheinfeldt posted the following provocative questions online: “Can an algorithm edit a journal? Can a library exist without books? Can students build and manage their own ...
        Thumbnail

        Settlers of Unassigned Lands 

        McLeod, Charles (2015)
        In these seven stories spanning the Midwest to California, Charles McLeod brings us characters estranged from their homelands and locked in conflict with their past and present selves. In “How to Start Your Own Midwestern ...
        Thumbnail

        Internationalizing "International Communication" 

        Lee, Chin-Chuan (2015)
        International communication as a field of inquiry is, in fact, not very “internationalized.” Rather, it has been taken as a conceptual extension or empirical application of U.S. communication, and much of the world outside ...
        Thumbnail

        Tactics of the Human 

        Shackelford, Laura (2015)
        Tactics of the Human: Experimental Technics in American Fiction examines the comparative perspective on digital cultures contemporary American fiction develops through the creative transposition of digital rhetorics and ...
        Thumbnail

        Ethical Programs: Hospitality and the Rhetorics of Software 

        Brown, James (2015)
        Living in a networked world means never really getting to decide in any thoroughgoing way who or what enters your “space” (your laptop, your iPhone, your thermostat . . . your home). With this as a basic frame-of-reference, ...
        Thumbnail

        Web Writing: Why and How for Liberal Arts Teaching and Learning 

        Dougherty, Jack; O'Donnell, Tennyson (2015)
        Teaching writing across the curriculum with online tools
        Thumbnail

        Imagining the Global: Transnational Media and Popular Culture Beyond East and West 

        Darling-Wolf, Fabienne (2014)
        Based on a series of case studies of globally distributed media and their reception in different parts of the world, Imagining the Global reflects on what contemporary global culture can teach us about transnational cultural ...
        Thumbnail

        Interdisciplining Digital Humanities 

        T Klein, Julie (2015)
        The first book to test the claim that the emerging field of Digital Humanities is interdisciplinary and also examines the boundary work of establishing and sustaining a new field of study
        Thumbnail

        Digital Rhetoric 

        Eyman, Douglas (2015)
        A survey of a range of disciplines whose practitioners are venturing into the new field of digital rhetoric, examining the history of the ways digital and networked technologies inhabit and shape traditional rhetorical ...
        Thumbnail

        Proofs of Genius: Collected Editions from the American Revolution to the Digital Age 

        Gailey, Amanda (2015)
        Proofs of Genius: Collected Editions from the American Revolution to the Digital Age is the first extensive study of the collected edition as an editorial genre within American literary history. Unlike editions of an ...
        Thumbnail

        Tempest: Geometries of Play 

        Ruggill, Judd; McAllister, Ken (2015)
        Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial ...
        Thumbnail

        American Homes 

        Ridge, Ryan (2014)
        An eccentric, otherworldly guide to the domestic spaces Americans inhabit
        Thumbnail

        The Hyperlinked Society: Questioning Connections in the Digital Age 

        Tsui, Lokman (2009)
        "Links" are among the most basic---and most unexamined---features of online life. Bringing together a prominent array of thinkers from industry and the academy, The Hyperlinked Society addresses a provocative series of ...
        Thumbnail

        Is William Martinez Not Our Brother? 

        Alexander, William (2010)
        Prisons are an invisible, but dominant, part of American society: the United States incarcerates more people than any other nation in the world. In Michigan, the number of prisoners rose from 3,000 in 1970 to more than ...
        Thumbnail

        Digital Rubbish: A Natural History of Electronics 

        Gabrys, Jennifer (2013)
        This is a study of the material life of information and its devices; of electronic waste in its physical and electronic incarnations; a cultural and material mapping of the spaces where electronics in the form of both ...
        Thumbnail

        Play Redux 

        Myers, David (2010)
        Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological ...
        Thumbnail

        Teaching History in the Digital Age 

        Kelly, T.M. (2013)
        Digital history is an approach to examining and representing the past that takes advantage of new communication technologies such as computers and the Web. It draws on essential features of the digital realm, such as ...
        Thumbnail

        DOOM: SCARYDARKFAST 

        Pinchbeck, Dan (2013)
        A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today
        Thumbnail

        Silent Hill: The Terror Engine 

        Perron, Bernard (2012)
        Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill ...
        Thumbnail

        Digital Tools in Urban Schools: Mediating a Remix of Learning 

        Mahiri, Jabari (2011)
        Digital Tools in Urban Schools demonstrates significant ways in which high school teachers in the complex educational setting of an urban public high school in northern California extended their own professional learning ...
        Thumbnail

        Myst and Riven: The World of the D'ni 

        Wolf, Mark (2011)
        Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular ...
        Thumbnail

        The Unreal Estate Guide to Detroit 

        Herscher, Andrew (2012)
        Intense attention has been paid to Detroit as a site of urban crisis. This crisis, however, has not only yielded the massive devaluation of real estate that has so often been noted; it has also yielded an explosive production ...
        Thumbnail

        Stamping American Memory: Collectors, Citizens, and the Post 

        Brennan, Sheila (2018)
        Winner of the University of Michigan Press / Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC) Prize for Notable Work in the Digital Humanities In the age of digital communications, it can ...
        Thumbnail

        A World of Fiction: Digital Collections and the Future of Literary History 

        Bode, Katherine (2019)
        During the 19th century, throughout the Anglophone world, most fiction was first published in periodicals. In Australia, newspapers were not only the main source of periodical fiction, but the main source of fiction in ...
        Thumbnail

        Finding Voice: A Visual Arts Approach to Engaging Social Change 

        Berman, Kim (2018)
        In Finding Voice, Kim Berman demonstrates how she was able to use visual arts training in disenfranchised communities as a tool for political and social transformation in South Africa. Using her own fieldwork as a case ...
        Thumbnail

        Rhetorical Code Studies: Discovering Arguments in and around Code 

        Brock, Kevin (2019)
        Winner of the 2017 Sweetland Digital Rhetoric Collaborative Book Prize Software developers work rhetorically to make meaning through ...
        Thumbnail

        Just Vibrations: The Purpose of Sounding Good 

        Cheng, William (2016)
        Modern academic criticism bursts with what Eve Kosofsky Sedgwick once termed paranoid readings—interpretative feats that aim to prove a point, persuade an audience, and subtly denigrate anyone who disagrees. Driven by ...
        Thumbnail

        The Resonance of Unseen Things: Poetics, Power, Captivity, and UFOs in the American Uncanny 

        Lepselter, Susan (2016)
        The Resonance of Unseen Things offers an ethnographic meditation on the “uncanny” persistence and cultural freight of conspiracy theory. The project is a reading of conspiracy theory as an index of a certain strain of late ...
        Thumbnail

        This Gaming Life: Travels in Three Cities 

        Rossignol, Jim (2010)
        A look at what it's like to play video games, their cultures in three different international cities, and their significance in everyday life
        Thumbnail

        Traces of the Old, Uses of the New: The Emergence of Digital Literary Studies 

        Earhart, Amy (2015)
        Digital Humanities remains a contested, umbrella term covering many types of work in numerous disciplines, including literature, history, linguistics, classics, theater, performance studies, film, media studies, computer ...
        Thumbnail

        Sites of Translation: What Multilinguals Can Teach Us about Digital Writing and Rhetoric 

        Gonzales, Laura (2018)
        Winner of the 2016 Sweetland Digital Rhetoric Collaborative Book Prize Sites of Translation illustrates the intricate rhetorical work that multilingual communicators engage in as they translate information for their ...
        • 1
        • . . .
        • 8
        • 9
        • 10
        • 11
        • 12
        • 13
        • 14
        • . . .
        • 15

        Browse

        All of OAPENSubjectsPublishersLanguagesCollections

        My Account

        LoginRegister

        Export

        Repository metadata
        Logo Oapen
        • For Librarians
        • For Publishers
        • For Researchers
        • Funders
        • Resources
        • OAPEN

        Newsletter

        • Subscribe to our newsletter
        • view our news archive

        Follow us on

        License

        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

        OAPEN is based in the Netherlands, with its registered office in the National Library in The Hague.

        Director: Niels Stern

        Address:
        OAPEN Foundation
        Prins Willem-Alexanderhof 5
        2595 BE The Hague
        Postal address:
        OAPEN Foundation
        P.O. Box 90407
        2509 LK The Hague

        Websites:
        OAPEN Home: www.oapen.org
        OAPEN Library: library.oapen.org
        DOAB: www.doabooks.org

         

         

        Export search results

        The export option will allow you to export the current search results of the entered query to a file. Differen formats are available for download. To export the items, click on the button corresponding with the preferred download format.

        A logged-in user can export up to 15000 items. If you're not logged in, you can export no more than 500 items.

        To select a subset of the search results, click "Selective Export" button and make a selection of the items you want to export. The amount of items that can be exported at once is similarly restricted as the full export.

        After making a selection, click one of the export format buttons. The amount of items that will be exported is indicated in the bubble next to export format.