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        American Homes 

        Ridge, Ryan (2014)
        An eccentric, otherworldly guide to the domestic spaces Americans inhabit
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        The Hyperlinked Society: Questioning Connections in the Digital Age 

        Tsui, Lokman (2009)
        "Links" are among the most basic---and most unexamined---features of online life. Bringing together a prominent array of thinkers from industry and the academy, The Hyperlinked Society addresses a provocative series of ...
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        Is William Martinez Not Our Brother? 

        Alexander, William (2010)
        Prisons are an invisible, but dominant, part of American society: the United States incarcerates more people than any other nation in the world. In Michigan, the number of prisoners rose from 3,000 in 1970 to more than ...
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        Digital Rubbish: A Natural History of Electronics 

        Gabrys, Jennifer (2013)
        This is a study of the material life of information and its devices; of electronic waste in its physical and electronic incarnations; a cultural and material mapping of the spaces where electronics in the form of both ...
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        Play Redux 

        Myers, David (2010)
        Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological ...
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        Teaching History in the Digital Age 

        Kelly, T.M. (2013)
        Digital history is an approach to examining and representing the past that takes advantage of new communication technologies such as computers and the Web. It draws on essential features of the digital realm, such as ...
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        DOOM: SCARYDARKFAST 

        Pinchbeck, Dan (2013)
        A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today
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        Silent Hill: The Terror Engine 

        Perron, Bernard (2012)
        Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill ...
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        Digital Tools in Urban Schools: Mediating a Remix of Learning 

        Mahiri, Jabari (2011)
        Digital Tools in Urban Schools demonstrates significant ways in which high school teachers in the complex educational setting of an urban public high school in northern California extended their own professional learning ...
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        Myst and Riven: The World of the D'ni 

        Wolf, Mark (2011)
        Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular ...
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        License

        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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