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    Der computeranimierte Spielfilm

    Forschungen zur Inszenierung und Klassifizierung des 3-D-Computer-Trickfilms

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    Author(s)
    Kohlmann, Klaus
    Language
    German
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    Abstract
    Die Computeranimation beginnt seit einigen Jahren, neben dem Zeichentrick- und dem Puppentrickfilm das Kino zu erobern. Vollständig auf dem Computer entstandene Filme drängen die klassischen Trickfilmsparten zurück. Doch wie entstehen diese Filme? Dieses Buch gibt Einblicke in ihre Entwicklung und zeigt auf, wie Figuren und Drehorte entstehen, wie Kamera, Licht und Animation auf dem Computer eingesetzt werden. Neben der Inszenierung von computergenerierten Trickfilmen werden darüber hinaus Historie und Entwicklung nachgezeichnet, bekannte Filmbeispiele analysiert, bestehende Theorien über 3-D-Computeranimation vorgestellt und die Stellung dieser neuartigen Gattung im Genre des Trickfilms bestimmt.
    URI
    http://library.oapen.org/handle/20.500.12657/22562
    Keywords
    Film; Medien; Kultur; Computer; Animation; Digitale Medien; Medientheorie; Medienwissenschaft; Media; Culture; Digital Media; Media Theory; Media Studies
    DOI
    10.14361/9783839406359
    ISBN
    9783899426359
    Publisher
    transcript Verlag
    Publisher website
    https://www.transcript-verlag.de/
    Publication date and place
    Bielefeld, 2007
    Series
    Film,
    Classification
    Films, cinema
    Pages
    300
    Rights
    http://creativecommons.org/licenses/by-nc-nd/3.0/
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    License

    • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

    Credits

    • logo EU
    • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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