Ray Tracing Gems
High-Quality and Real-Time Rendering with DXR and Other APIs
dc.contributor.editor | Haines, Eric | |
dc.contributor.editor | Akenine-Möller, Tomas | |
dc.date.accessioned | 2020-03-18 13:36:15 | |
dc.date.accessioned | 2020-04-01T08:53:18Z | |
dc.date.available | 2020-04-01T08:53:18Z | |
dc.date.issued | 2019 | |
dc.identifier | 1007324 | |
dc.identifier.uri | http://library.oapen.org/handle/20.500.12657/22837 | |
dc.description.abstract | This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs | |
dc.language | English | |
dc.subject.classification | thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming | en_US |
dc.subject.classification | thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UML Graphics programming | en_US |
dc.subject.classification | thema EDItEUR::U Computing and Information Technology::UY Computer science::UYT Image processing | en_US |
dc.subject.other | Computer science | |
dc.subject.other | Computer graphics | |
dc.subject.other | Computer games—Programming | |
dc.subject.other | Optical data processing | |
dc.title | Ray Tracing Gems | |
dc.title.alternative | High-Quality and Real-Time Rendering with DXR and Other APIs | |
dc.type | book | |
oapen.identifier.doi | 10.1007/978-1-4842-4427-2 | |
oapen.relation.isPublishedBy | 6c6992af-b843-4f46-859c-f6e9998e40d5 | |
oapen.pages | 607 | |
oapen.place.publication | Berkeley, CA |