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dc.contributor.editorHaines, Eric
dc.contributor.editorAkenine-Möller, Tomas
dc.date.accessioned2020-03-18 13:36:15
dc.date.accessioned2020-04-01T08:53:18Z
dc.date.available2020-04-01T08:53:18Z
dc.date.issued2019
dc.identifier1007324
dc.identifier.urihttp://library.oapen.org/handle/20.500.12657/22837
dc.description.abstractThis book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
dc.languageEnglish
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programmingen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UML Graphics programmingen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UY Computer science::UYT Image processingen_US
dc.subject.otherComputer science
dc.subject.otherComputer graphics
dc.subject.otherComputer games—Programming
dc.subject.otherOptical data processing
dc.titleRay Tracing Gems
dc.title.alternativeHigh-Quality and Real-Time Rendering with DXR and Other APIs
dc.typebook
oapen.identifier.doi10.1007/978-1-4842-4427-2
oapen.relation.isPublishedBy6c6992af-b843-4f46-859c-f6e9998e40d5
oapen.pages607
oapen.place.publicationBerkeley, CA


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