Ray Tracing Gems
High-Quality and Real-Time Rendering with DXR and Other APIs
Contributor(s)
Haines, Eric (editor)
Akenine-Möller, Tomas (editor)
Language
EnglishAbstract
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Keywords
Computer science; Computer graphics; Computer games—Programming; Optical data processingDOI
10.1007/978-1-4842-4427-2Publisher
Springer NaturePublisher website
https://www.springernature.com/gp/products/booksPublication date and place
Berkeley, CA, 2019Classification
Games development and programming
Graphics programming
Image processing