Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia
The synthesized findings and research gap
Abstract
The main purpose of this research is to conduct a systematic literature review of research studies on game-based
learning and gamification conducted in Asian K–12
schools. Through this review, we intend to present a comprehensive analysis of what the body
of accumulated research informs us of the impact of games in Asian educational settings and to
draw implications for future research directions.
Keywords
research studies; asia; gamification; game-based learning; asian k-12 schools; research studies; asia; gamification; game-based learning; asian k-12 schools; Educational game; Experiment; Role-playing; Singapore; Social studies; TaiwanISBN
9781315694382OCN
1038406088Publisher
Taylor & FrancisPublisher website
https://taylorandfrancis.com/Publication date and place
2018Imprint
RoutledgeClassification
Education