Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia
The synthesized findings and research gap
The main purpose of this research is to conduct a systematic literature review of research studies on game-based learning and gamification conducted in Asian K–12 schools. Through this review, we intend to present a comprehensive analysis of what the body of accumulated research informs us of the impact of games in Asian educational settings and to draw implications for future research directions.
Keywordsresearch studies; asia; gamification; game-based learning; asian k-12 schools; research studies; asia; gamification; game-based learning; asian k-12 schools; Educational game; Experiment; Role-playing; Singapore; Social studies; Taiwan
PublisherTaylor & Francis
Publication date and place2018