Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia
The synthesized findings and research gap
dc.contributor.author | So, Hyo- Jeong | |
dc.contributor.author | Seo, Minhwi | |
dc.date.accessioned | 2019-10-18 14:00:35 | |
dc.date.accessioned | 2020-04-01T12:48:00Z | |
dc.date.accessioned | 2018-04-24 23:55 | |
dc.date.accessioned | 2019-10-18 14:00:35 | |
dc.date.accessioned | 2020-04-01T12:48:00Z | |
dc.date.available | 2020-04-01T12:48:00Z | |
dc.date.issued | 2018 | |
dc.identifier | 648710 | |
dc.identifier | OCN: 1038406088 | en_US |
dc.identifier.uri | http://library.oapen.org/handle/20.500.12657/30192 | |
dc.description.abstract | The main purpose of this research is to conduct a systematic literature review of research studies on game-based learning and gamification conducted in Asian K–12 schools. Through this review, we intend to present a comprehensive analysis of what the body of accumulated research informs us of the impact of games in Asian educational settings and to draw implications for future research directions. | |
dc.language | English | |
dc.subject.classification | thema EDItEUR::J Society and Social Sciences::JN Education | en_US |
dc.subject.other | research studies | |
dc.subject.other | asia | |
dc.subject.other | gamification | |
dc.subject.other | game-based learning | |
dc.subject.other | asian k-12 schools | |
dc.subject.other | research studies | |
dc.subject.other | asia | |
dc.subject.other | gamification | |
dc.subject.other | game-based learning | |
dc.subject.other | asian k-12 schools | |
dc.subject.other | Educational game | |
dc.subject.other | Experiment | |
dc.subject.other | Role-playing | |
dc.subject.other | Singapore | |
dc.subject.other | Social studies | |
dc.subject.other | Taiwan | |
dc.title | Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia | |
dc.title.alternative | The synthesized findings and research gap | |
dc.type | chapter | |
oapen.relation.isPublishedBy | 7b3c7b10-5b1e-40b3-860e-c6dd5197f0bb | |
oapen.relation.isPartOfBook | 729837cb-08e9-49a7-b71e-1bfe7ff31085 | |
oapen.relation.isbn | 9781315694382 | |
oapen.imprint | Routledge | |
oapen.pages | 25 | |
oapen.chapternumber | 37 | |
oapen.remark.public | Relevant Wikipedia pages: Educational game - https://en.wikipedia.org/wiki/Educational_game; Experiment - https://en.wikipedia.org/wiki/Experiment; Gamification - https://en.wikipedia.org/wiki/Gamification; Research - https://en.wikipedia.org/wiki/Research; Role-playing - https://en.wikipedia.org/wiki/Role-playing; Singapore - https://en.wikipedia.org/wiki/Singapore; Social studies - https://en.wikipedia.org/wiki/Social_studies; Taiwan - https://en.wikipedia.org/wiki/Taiwan | |
oapen.remark.public | 3-8-2020 - No DOI registered in CrossRef for ISBN 9781138908499 | |
oapen.identifier.ocn | 1038406088 |