Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them
Proposal review
dc.contributor.author | Condis, Megan | |
dc.date.accessioned | 2020-08-20T13:58:43Z | |
dc.date.available | 2020-08-20T13:58:43Z | |
dc.date.issued | 2019 | |
dc.identifier.uri | https://library.oapen.org/handle/20.500.12657/41372 | |
dc.description.abstract | Digital Ethics delves into the shifting legal and ethical landscape in digital spaces and explores productive approaches for theorizing, understanding, and navigating through difficult ethical issues online. Contributions from leading scholars address how changing technologies and media over the last decade have both created new ethical quandaries and reinforced old ones in rhetoric and writing studies. Through discussions of rhetorical theory, case studies and examples, research methods and methodologies, and pedagogical approaches and practical applications, this collection will further digital rhetoric scholars’ inquiry into digital ethics and writing instructors’ approaches to teaching ethics in the current technological moment. A key contribution to the literature on ethical practices in digital spaces, this book will be of interest to researchers and teachers in the fields of digital rhetoric, composition, and writing studies. | |
dc.language | English | |
dc.subject.classification | bic Book Industry Communication | |
dc.subject.other | Digital counterpublics | |
dc.subject.other | Digital ethics | |
dc.subject.other | Digital publics | |
dc.subject.other | rhetoric | |
dc.subject.other | Female activism | |
dc.subject.other | Feminism | |
dc.subject.other | Feminist activism | |
dc.subject.other | Gender | |
dc.subject.other | Internet | |
dc.subject.other | Internet activism | |
dc.subject.other | Internet ethics | |
dc.subject.other | Online abuse | |
dc.subject.other | Online activism | |
dc.subject.other | Online aggression | |
dc.subject.other | Online ethics | |
dc.subject.other | Online games | |
dc.subject.other | Online gaming | |
dc.subject.other | Online harassment | |
dc.subject.other | Online hate | |
dc.subject.other | Rhetoric | |
dc.subject.other | Trolling | |
dc.subject.other | ||
dc.subject.other | Video game culture | |
dc.subject.other | Video games | |
dc.subject.other | basic ethic | |
dc.subject.other | digital aggression | |
dc.subject.other | digital ecologies | |
dc.subject.other | rhetoric | |
dc.title | Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them | |
dc.type | chapter | |
oapen.identifier.doi | 10.4324/9780429266140 | |
oapen.relation.isPublishedBy | 7b3c7b10-5b1e-40b3-860e-c6dd5197f0bb | |
oapen.relation.isPartOfBook | 2b54aaac-b6d8-42ec-862d-fda886e56f48 | |
oapen.relation.isbn | 9780367217952 | |
peerreview.anonymity | Single-anonymised | |
peerreview.id | bc80075c-96cc-4740-a9f3-a234bc2598f1 | |
peerreview.open.review | No | |
peerreview.publish.responsibility | Publisher | |
peerreview.review.stage | Pre-publication | |
peerreview.review.type | Proposal | |
peerreview.reviewer.type | Internal editor | |
peerreview.reviewer.type | External peer reviewer | |
peerreview.title | Proposal review | |
oapen.review.comments | Taylor & Francis open access titles are reviewed as a minimum at proposal stage by at least two external peer reviewers and an internal editor (additional reviews may be sought and additional content reviewed as required). |