Show simple item record

dc.contributor.editorRauscher, Andreas
dc.contributor.editorStein, Daniel
dc.contributor.editorThon, Jan-Noël
dc.date.accessioned2020-10-07T08:23:20Z
dc.date.available2020-10-07T08:23:20Z
dc.date.issued2021
dc.identifier.isbn9780367539016; 9780367474195; 9780367474195; 9780367539016; 9781003035466en_US
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/42475
dc.description.abstract"This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics ""between"" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies."en_US
dc.languageEnglishen_US
dc.relation.ispartofseriesRoutledge Advances in Game Studiesen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studiesen_US
dc.subject.classificationthema EDItEUR::X Graphic novels, Comic books, Manga, Cartoons::XA Graphic novel / Comic book / Manga: styles / traditions::XAK American style / tradition comic booksen_US
dc.subject.classificationthema EDItEUR::X Graphic novels, Comic books, Manga, Cartoons::XQ Graphic novel / Comic book / Manga: genres::XQK Graphic novel / Comic book / Manga: Superheroes and super-villainsen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guidesen_US
dc.subject.otherMedia studies; American / British style comic books and graphic novels; Computer games / online games: strategy guidesen_US
dc.titleComics and Videogamesen_US
dc.title.alternativeFrom Hybrid Medialities to Transmedia Expansionsen_US
dc.typebook
oapen.identifier.doi10.4324/9781003035466en_US
oapen.relation.isPublishedBy7b3c7b10-5b1e-40b3-860e-c6dd5197f0bben_US
oapen.imprintRoutledgeen_US
oapen.pages278en_US
oapen.remark.publicFunder name: University of Siegen
peerreview.anonymitySingle-anonymised
peerreview.idbc80075c-96cc-4740-a9f3-a234bc2598f1
peerreview.open.reviewNo
peerreview.publish.responsibilityPublisher
peerreview.review.stagePre-publication
peerreview.review.typeProposal
peerreview.reviewer.typeInternal editor
peerreview.reviewer.typeExternal peer reviewer
peerreview.titleProposal review
oapen.review.commentsTaylor & Francis open access titles are reviewed as a minimum at proposal stage by at least two external peer reviewers and an internal editor (additional reviews may be sought and additional content reviewed as required).


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record