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    Comics and Videogames

    Proposal review

    From Hybrid Medialities to Transmedia Expansions

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    Contributor(s)
    Rauscher, Andreas (editor)
    Stein, Daniel (editor)
    Thon, Jan-Noël (editor)
    Language
    English
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    Abstract
    "This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics ""between"" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies."
    URI
    https://library.oapen.org/handle/20.500.12657/42475
    Keywords
    Media studies; American / British style comic books and graphic novels; Computer games / online games: strategy guides
    DOI
    10.4324/9781003035466
    ISBN
    9780367539016; 9780367474195; 9780367474195; 9780367539016; 9781003035466
    Publisher
    Taylor & Francis
    Publisher website
    https://taylorandfrancis.com/
    Publication date and place
    2021
    Imprint
    Routledge
    Series
    Routledge Advances in Game Studies,
    Classification
    Media studies
    American style / tradition comic books
    Graphic novel / Comic book / Manga: Superheroes and super-villains
    Computer games / online games: strategy guides
    Pages
    278
    Public remark
    Funder name: University of Siegen
    Rights
    https://creativecommons.org/licenses/by-nc-nd/4.0/
    • Imported or submitted locally

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    License

    • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

    Credits

    • logo EU
    • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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