Show simple item record

dc.contributor.editorSörensen, Estrid
dc.date.accessioned2020-12-15T14:05:10Z
dc.date.available2020-12-15T14:05:10Z
dc.date.issued2018
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/43868
dc.description.abstractThe same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSP Age groups and generations::JBSP1 Age groups: childrenen_US
dc.subject.otherSocial Science
dc.subject.otherChildren's Studies
dc.titleCultures of Computer Game Concerns
dc.title.alternativeThe Child Across Families, Law, Science and Industry (Edition 1)
dc.typebook
oapen.identifier.doihttps://doi.org/10.14361/9783839439340
oapen.relation.isPublishedByb30a6210-768f-42e6-bb84-0e6306590b5c
oapen.relation.isFundedByb818ba9d-2dd9-4fd7-a364-7f305aef7ee9
oapen.relation.isbn9783839439340
oapen.collectionKnowledge Unlatched (KU)
oapen.imprinttranscript Verlag
oapen.place.publicationBielefeld
oapen.identifierhttps://openresearchlibrary.org/viewer/ad091e5b-c9e8-409f-bc62-a4c57523ff51
oapen.identifier.isbn9783839439340
grantor.number103984


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record